Awww… Ser Farah will be very disappointed to hear that.
Partially, but not entirely. Basically the plan is to have things gated off depending on what has happened to you specifically over the course of the game. For example say you have to storm a fortress, and have just fought your way through an army to get to the front gate.
Obviously strong Myrmidon can just batter down the door, shapeshifting Myrmidon can sneak in and smart Myrmidon can improvise some sort of explosive, but there may be other factors at play.
Maybe you broke your arm earlier, leaving you unable to function properly. Maybe you befriended a member of the defending garrison who opens the gates for you. Maybe you specifically read up on this fortress’ layout and found an undiscovered structural weakness.
These events will determine what choices are available to you, and your memory of what happened earlier in the story will give you an edge.
For example in the fight with Vitruvian, remembering that he was slashed in the chest by Ser Farah should hopefully encourage you to hit him in the chest when you are forced to fight him.
Didn’t take them out necessarily, just haven’t gotten round to adding all the wildlife that you might potentially run into. Crucially I have to determine whether the Wisp-Wasps will actually make it into the final story.
Basically I’ve ummed and ahhed over whether their whole scene needs retooling, and I’ll let you know when I figure it out.