The Lamplighters Guild (WIP)

i almost wish i had not found this game so early on in its development, i haven’t been this excited for an official COG game in years LOL. i want to be inside your head and know the entire plot and stories of the characters right now and it’s killing me i have to WAIT!!! the part you intend to cut the preview off at is perfect btw i almost went insane before i saw that it actually continues.

some stuff

in chapter 2 while talking to nedrick and luno, you can choose to ask about apia and the baby (:tired_face:), after luno leaves you two alone, you can ask about it again. i don’t think you’re supposed to suddenly remember apias letters twice.

my 2 what?! ..is this supposed to be the scar location variable?

pronoun stuff

not edits, just something that made me laugh

cashing in on the favor elian is saving for their literal sick brother is such an incredibly funny choice like ‘hmmm yeah.. two perfectly good options here… lets use… the other one :slight_smile: the one that’s kind of super important to u, i want to use that one xx’

sorry if the formatting is extremely obnoxious and hard to look at, i’m on mobile and struggling

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Thank you again everyone who had played and commented so far! I am incorporating all your corrections and feedback. You will see them reflected in the next content update.

I am, as of the morning, less than a hundred words away from 32k into chapter 4. Part A of chapter 4 (the anniversary of the MC’s parents’ deaths) will likely be between 35-40k long. Part A is a more emotional section of the story, and I’m looking forward to sharing it.

To the prior sections, in addition to fixing up errors and addressing the issues already discussed in this thread, I have added some clarification on naming, incorporated declaration jewelry as something all adults wear, and added some early references to beliefs around making babies.

Finally, if you’ve read, you may have encountered the bard deck. The bard deck is the standard playing card deck in this culture. People use it both for games and for fortune-telling.

In lieu of a content update, I wanted to share the rules for Maze (placeholder name), which is a solitaire game that involves both luck and a little strategy. I enjoy playing this, and I hope you do as well.

Please let me know if anything is unclear or if you have questions.

Creating a Bard Deck

A bard deck has three families (Birds, Snakes, Fish) with 8 cards each (Elder, Head of Hearth, Head of Thresholds, Head of Roads, Heir, The Lost, The Forgotten, and The Innocent) as well as 10 bards. Few games involve all 10 bards. Most use only a small selection.

To create a deck, select the Ace, King, Queen, Jack, 8, 7, 5, and 3 of three suits, discarding the rest. For a game like Maze, which uses 2 bards, add both Jokers. If a game requires more bards, use Ace through 10 of the unused suit.

The Ace is the Elder. The Heads are the King, Queen, and Jack. The Heir is the 8. The Lost is the 7, the Forgotten is the 5, and the Innocent is the 3.

Playing Maze

Requirements: A bard deck with 2 bards, 1 marker (e.g., a penny, a stone)

Set up: Shuffle your deck and lay out a 3 x 3 grid of cards face up. Place your marker on the central card. Do not look at the remaining cards. They are your deck.

Goal: The goal of the game is to end with only one card, whichever one is beneath your marker, left.

To Play:

Step 1: Move your marker to a new, adjacent card that satisfies the rules for movement. Adjacent means the cardinal directions only and does not include diagonals.

Step 2: Remove the card left behind. This will leave an empty space in your grid.

Step 3: Fill the empty space by doing one of the following:

  1. Fill the space with the top card from your deck.
  2. Shift one adjacent and unoccupied card into the empty space. Then, fill the newly emptied space with the top card from your deck.

The purpose of shifting is to allow you to make minor, strategic changes to your grid.

Step 4: Repeat steps 1 through 3 until you have no legal moves. If your deck is empty, but the game is not yet over, you can still shift one card into the space you empty each turn.

When You Have No Legal Moves: If you still have cards in your deck, you may stack on adjacent cards until you can move. Once movement is possible, you must move, but otherwise stacks have no height limits. (Note: Since Bards can bridge any two cards, they are always a legal move, and so would never be stacked upon.)

If your deck is empty, the game is over.

On Stacking: When you create a stack, only the top card is in play.

Stacks do not operate as a unit. When moving off a stack, you only remove the top card. When shifting from a stack, you only shift the top card.

Once a card lower in the stack is revealed, either by the top card being removed or shifted, it becomes in play.

Rules for Movement: Cards may only to a card of a different family that is of the same value, a step higher, or a step lower. The values loop, so a marker can move from an Innocent to an Elder and vice versa. Since the Head cards all have the same value, players can move their marker from Head to Head as well.

With the playing card deck, the order is this:

Ace ↔ (King, Queen, Jack) ↔ 8 ↔ 7 ↔ 5 ↔ 3 ↔ Ace

This means a marker could move from an Ace to a Jack to a King to an 8 to a Queen to an Ace to a 3 without issue as long as each movement involves two different suits. A marker can go from a King of Hearts to a Queen of Diamonds, but cannot move from a King of Hearts to a Queen of Hearts. A marker can move Hearts to Diamonds to Hearts, however.

Rules for Bards: Bards are wild cards and can bridge any two cards. A marker could pass from a Bird of Thresholds (e.g., a Queen of Spades) to a Bard to a Lost Bird (e.g., 7 of Spades) without issue.

Game Over: The game ends when you have no legal moves left and your deck is empty. If your only remaining card is beneath your marker, you have won. The fewer cards remaining, the better you have done.

10 Likes

Hello, I love what I’ve read so far and would absolutely be paying money for the full game.

Two quick things -

I am playing as a woman with she/her pronouns yet Elian’s pronouns are gender neutral. I’m guessing from the same gender/calling info that this is an error.

I apologize for not having a screenshot for this but the first page of chapter three, second paragraph, first line is “you’ve a plan now for handling the lamp now.”

I love the world building, characters, plot and this demo is exceptionally well written. I look forward to the demo update!

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I will be looking forward to this

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I’ve re-uploaded chapters 1 through 3. I believe I’ve made all the corrections people have shared with me.

I have also:

  • Revised the Vuar rescue scene if you choose to use fire.
  • Added declaration jewelry for all adults.
  • Added references to the concept of the complice.

I have drafted part A of chapter 4 and started work on part B. I’ve also added an update log to the first post in this thread.

Part A is the anniversary of the MC’s parents’ deaths. It is just over 40k of grief, memory, and more. I’m expecting chapter 4 to be about the same length of chapter 3 and so will not be finished drafting it until after this summer. I am torn between sharing parts as I finish them and waiting until I finish the chapter.

While the chapters have been updated, further revisions will happen. (My crit readers, gamely reading through the code, are currently at the lunch with Ostric’s parents in chapter 3).

ETA: 5/3/26 Based on feedback from crit readers, I am adding the ability to initiate a romance with Ostric in chapter 3.

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I normally don’t check the COG section but I’m so glad I did, this WIP is peak!

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Really nice! May I ask the rationale for all the “explain these choices?” It seems like it would be easier to just have each choice followed by a parenthetical, e.g., “do Xyz (increases subtle),” possibly even including a toggle switch for turning these indicators on or off. I appreciate the effort but I don’t necessarily think any reader needs/is owed that much detail. They also make the occasional scenes that don’t have the explanation option stand out in an odd way. Personally I felt a bit torn: on the one hand I found them irksome and flow-breaking, while on the other hand I worried not clicking them would leave me in the dark about mechanics. The lack of traditional stat bars makes the latter concern feel more pressing.

Nonetheless, nice overall!

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Thank you for reading! I’m glad you enjoyed it.

As for your question, an early crit reader had a lot of questions about the choices and wanted a lot of information. Since I personally dislike parenthetical additions, I did not want to go that route, nor did I wish to include the information in the main text. The ‘explain these choices’ option was a compromise. They are included heavily early on, but then are phased out, only returning when a new mechanic is introduced or similar.

I’ll look into adding a toggle in the stat screen to turn them off.

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Now that I’ve finished writing part B of chapter 4 (a meeting among guildmasters with the option to snoop through Director Uric’s office and uncover some secrets), I’ve updated the demo with part A.

Part A (~41k more words total) covers the anniversary of the main character’s parents’ deaths. Over the course of the day, the MC interacts with their brother and all six romantic options, learns something Elian has been keeping from them, rules on a conflict between Ostric and Nothia, deals with mail, and potentially has dinner with one of the romantic options.

Content warnings: Parental death, alcoholism, self-loathing, mild suicide ideation

Drafting is ongoing and I’ve not engaged in extensive line edits yet. When you see errors, please feel free to email or PM me.

I hope you enjoy chapter 4, part A!

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Well, I enjoyed this a great deal! And, to answer your question at the end of the demo section, yes, I would definitely buy it!

Praise!

Love love love your approach to gender. I love the idea of it being a completely new set of cultural stereotypes and an established three-gender system. I really enjoyed getting my head around the different gender associations, and the ways they do and don’t match up to ones I’m used to. You have made a trade off, of course, because people can’t set their own pronouns, but I think it’s well worth it for the kind of specificity you can offer.

It might be worth signposting the ‘explain these choices’ option a bit more, I think. I only clicked it because I was curious about how you were going to explain the concept of gender choice to someone new to the genre, and it was so much more interesting than I was expecting. I think this is particularly the case if your gender is going to actually affect NPCs’ expectations of you.

I also really appreciate that all discussion of gender is opt-in. Presumably if this isn’t a subject that particularly interests you, you can just pick up what you need by inference.

“Rain called” is gorgeous.

I really love your choice about why you joined the guild. It’s really smart. It feels so emotional, and it’s actually really stat-y. As it happens, I would have chosen the one that aligns with how I play anyway (which was very impressive!), but I do think this is another instance where a more distinctive flag would have been helpful, to make it clear that it will actually let you see what they mean.

“The lamps were lit when your parents died.” This line gave me chills! I love how gently and steadily you have taught me what this means so I really care about the revelation.

Love that you get to pick your own swear word!! Such a nice way of making dialogue read like my MC without giving me another choice.

Love the protocol for dealing with emotional debriefs in the scene with Lia.

In the scene where you go to eat dinner and pick up gossip from the chat happening around you, I think it would read better with a line to the effect that you are consciously tuning out irrelevant chat about people’s personal lives in order to hone in on the conversations that are relevant to you.

I really enjoy the way you incorporate world building detail into descriptions and incidental details. The wooden shoes, for example, and, “His crush on you is more enduring than the poison vine that jokes the Children’s Garden.” The council tree is another very nice bit of worldbuilding, too. Love that it is functional as well as cool!

This is a general note, but I felt the story really got into its stride round about when you do the lamplighting race. It suddenly felt it had a life and momentum it was maybe lacking before. I don’t know that I have any particular suggestions, but it might be useful to know.

Bugs and typos

“Names tend to end on both open and closed syllables.” I assume this is a multireplace? Reads weirdly.

I was asked for my pronouns a second time in the hospital. Is it that one of them is meant to be my gender identity and the other my pronouns, which might be different? If so, I think this needs to be more clearly flagged.

Suggestions

So, I really liked the eventual reveal about why the shadows are essentially a secret, but I did spend like a whole chapter thinking it just didn’t make sense. I think this would benefit from a few more little clues that suggest there is more to this secret than meets the eye early on, so it’s clear it’s supposed to be a mystery that people haven’t worked out they exist from all the trashed buildings.

OK, I have a note here that reads ‘why doesn’t the stats screen tell me my stats?’ I can’t remember what this means, but perhaps if you check the stats page really early it doesn’t show up! Sorry!

There are a few moments where the narrative puts words into my mouth that I don’t want there. For example, I felt weird when the MC said “you’ve lost me” after the explanation of what alchemy is - I found it perfectly coherent.

Relatedly, I wish I were given more opportunities to tell the game how i feel, rather than have it tell me. “You berate your own silliness,” for example.

I was frustrated not to have the option of asking Frey why he put the specific message he did in my letter, about the lights being lit. It suggests an understanding of the true role of lamplighters that he otherwise doesn’t seem to have.

I got a bit confused with the timings when I had decided to stage an attack on my friends, but then I didn’t actually do it for absolutely ages. Might be a me problem, might be worth clarifying.

Please include a cast list in the stats page! I went away for a couple of weeks, and when I came back I had forgotten who everyone was!

I hope this is helpful! Very happy to chat through any notes in more detail if that would be of use.

1 Like

On the bugs: Not a multireplace. I’ll rephrase it. Also, yeah, it should be split calling and pronouns. Pronouns in this don’t have to match calling/gender so people can choose their own pronouns. I’ll make a note to clarify that when I revise chapter 1.

On Suggestions: For the stats screen, it is hidden during the first chapter.

And good to know re: the alchemy explanation and similar moments. Finding that balance between player autonomy and narrative isn’t always easy.

And thank you for calling out that bit with Frey. I can make that explanation sooner and more universal than it is currently. He can see the Shadows, but he doesn’t know how or why. He isn’t, as far as the MC knows, wounded. Which makes no sense, of course, with what the MC knows to be true. This is one of the questions that can lead toward unraveling a couple different mysteries.

As for the cast list: It is planned. I just haven’t decided who all to include or how dynamic to make it.

I’m glad the race was engaging! (Only those who choose to talk with Nothia get that race, btw. If you go to Elian you have the opportunity to rescue a kid. If you go to Luvia you get to attend a secret card game and, if you accept her help getting workers too, meet someone who was wounded by a Shadow, but wasn’t found by the guild.)

Thank you for reading. I’m so glad you enjoyed this!

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I’m enjoying this a lot! :heart_eyes:

The worldbuilding is so interesting, and I’m having a good time slowly building my character. Definitely bookmarking this.

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August Update! I moved some scenes around and am now working on the last scene of chapter 4. I added just over 17k to the story this month (not including the below side project).

Additionally, while I write in the mornings, I sometimes work on story-adjacent projects in the evenings. One of those projects is the Bard Deck. As you may know from the story (especially if you spend much time near Luvia), every card in this deck has both a value (for playing games) and a meaning (for cartomancy).

I’ve previously shared the rules for Maze, a solitaire game using the deck. This month I’m sharing a mini-game of sorts in which you can do card readings. You can opt for a random bard (one of ten) or you can do a three-card spread. This spread involves the three elements of this world and requires the seeker to think through what they wish to know before drawing a card.

The link to this mini-game is here.

I hope you enjoy!

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Will the mini-game be integrated into the game itself in any way?

That is the plan!

Right now, if you go to Luvia for help in early chapter 3, you may end up meeting a woman who does a one-card draw using the 10 bards. Rather than give the generic meaning, though, she interprets whichever card you get.

I have some thoughts on where/how to include the three-card spread later in the story. But even if that doesn’t happen, I am planning on including access via the stats menu.

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Awesome! Love it!

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