Ooookay, I’ve played the update!
First things first, I love the new content, and I love the new personality types for the MC. Waaaaaay clearer and more enjoyable!
I’m so so happy to be able to have a reserved, quiet, serious and kind character who’s also optimistic, now!
You may wonder why I’m so stuck onto that though! Well, basically, when I’ve checked the “Tired” option for the first choice of the game, when first playing, I immediately fell in love with the concept of a MC who was unhappy and depressed in their life - maybe even wishing said life would end, sometimes - and who’d then find a “new breath” in that new world, a fresh start, something they’d see as better, that would actually give them the will to live, the capacity to enjoy life again - some sort of “that’s where I was always meant to be” feeling. And obviously, for that, the “optimistic” trait was needed, coupled with the “Tired” choice.
I think the only small thing that bothers me a bit with the stats now - but it’s very minor - is the Bookish vs Active stat, since one person may be active and still know a lot of things (and Bookish seems to equate to knowledge). But well, that’s nitpicking and I’m sure it’ll be perfectly manageable!
Two small typos:
In two instances, the text says “is is” instead of “it is”:
- When reading the contract: “Underneath is is signed by(…)”
Should be “it is signed”, I suppose?
- After signing (at least if it was forced): “Well, it is what is is”
Would be “It is what it is”
That’s all I’ve noticed as far as typos and errors go! I may have missed more, obviously.
Other little things:
These are not mistakes or anything, but some things I’ve noticed that either bothered me or I felt like were missed opportunities.
When selecting MC's personality type:
Maybe the instructions could be put in brackets or something so they won’t appear as if they were narration? And also, MC’s name is not capitalized in that segment.
When concluding the MC appeareance segment:
I feel like it would be better to phrase the “Am I satisfied with my appearance?” differently? Because while it makes sense on a meta level, this is MC thinking, and they wouldn’t necessarily be satisfied with what they look like - between being a kid and being a different species, it may not be great (or well, it would at least be confusing). So answering “yes” may be very awkward.
Two things bothered me with the contract part:
- I don’t understand why MC runs away if “no” is selected, for the contract?
I thought MC would ask why the heck would they sign it, tell the revenant they don’t want to do so, or whatever. Not running away by default. I feel like there would be some middle ground between accepting something like that outright, and yeeting yourself out of there
- IF escaping (not something I would have chosen if just saying “no” was possible), the revenant puts MC in a perilous situation, and their deal becomes to save MC in exchange of signing, to which MC thinks “An easy one, I decide.”. But for playthroughs where the “tired” option was selected for the first choice of the game, maybe there should be more doubt here, or even MC being able to think they were already dying anyway, or something?
The revenant's name:
When looking at the code for the revenant’s name part, I saw the funny dialogues that stem from choosing a not-so-flattering name, and that made me laugh a lot. But because of that and how that part unfolds, I thought there’s a missed opportunity there! You could add a little exclusive flavor text if “Richard” is typed in, considering it’s their previous name. Surely they’d react to that, right? And it’s a pretty name, so I did type that in!
I think that’s what I have to say for now, as far as feedback goes!
I’ll admit reading the not-yet-ROs’ descriptions made me so nervous though! Like, when you talk about the ones that are among the first or last who have died in the books. It’s like “yeah, I KNOW a lot of them died in the books, but like… the pressure to avoid that this time around!!!”
Still, I can’t wait to see how it unfolds!