The Fight for Home (WIP) (UPDATED 7/30)

You put out your demo for the public to read and to test, so of course I will search for errors, that’s in part what the forums are for: to give feedback. And you can expect feedback of various degrees and sometimes it will be more negative as you wish for. Better learn to deal with this as at least on the forum people will try to explain to you what and more importantly why they didn’t like things in contrast to some of the feedback already published works get.

And if you read topics that talk about people’s pet peeves while playing you will notice that one of the most common things mentioned are insta dead choices without any warning that lead to it (see Choosing between something and nothing: A pet peeve
How Acceptable are Death Choices: Choices That Result in a Players Death?
What are the worst kinds of choices?
The Issue of Player Death
No "Death" game, what would you think?
Death in Choice Games?
for more infos on why)

And yes I noticed that tidbit of informantion, but I don’t know what I should do with it as the MC is dead in case I choose that path, so don’t come at me with accusations. The problem is that at that time in game it is not foreseable that not choosing Alfie will lead to MC’s death no matter what and giving a choice that will always without warning lead to MC’s death is just bad style. MC’s death just for the tidbit of info is just no good exchange, except people like meta gaming and that’s not the case for all people here.

If you want to ignore this it’s your decision but don’t expect me to not point things like that out, because again this is the kind of choices that are for many people just frustrating without much value for the actual game, if you want to streamline the plot there are better ways to do so as giving a choice that leads to basically nothing. (And again if I’m nit metaplaying that small tidbit of information isn’t really worth MC’s death).

Aromantic in this case.

Honestly the point was more that “What is it?” sounds weird for me and me mentioning the first alternative that came to my head. Also the alternative I proposed was more what he is doing with the map, indicating curiosity by the MC why he has it, while sounding less clunky as “What is it”. It was a small suggestion, because for whatever reason “What is it” just sounds wrong in my mind. I guess because it’s a very clunky way to put it.

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