Thank you! And I’m sorry if the pronouns didn’t come across as well as they should—I’m still learning, since English isn’t my first language, but I’ll definitely try applying your suggestion.
As for Vadis, funnily enough, I actually considered making him a RO in the early stages but ended up changing my mind. For now, the planned ROs are Arael, Zatus, Walls, Ruby, Theresa, and Ecbert. But that’s not set in stone—who knows, maybe he’ll end up joining the list after all!
It was a majestic start, and I really enjoyed it. The worldbuilding and characters also look pretty interesting, especially Azgor for me. Also, salute to your map as a fellow Inkarnate user!
I don’t have world’s for this game I ABSOLUTELY LOVE the world build is perfect about through I have few questions if you don’t mind answering will mc get the choice to reach the same or higher power azgor hand 300 years you send that may not be possible for an human body so he would have to Ascend his mortality to achieve something far grather that Azgor. And will he be able to transform into an full dragon form.can he get rid of Azgor conscious and still have his powers will mc meet any of the God’s I am sorry about so many questions but it just to interesting I stop thinking about this masterpiece
You have no idea how happy it makes me to read this—thank you so much!
And don’t worry, I don’t mind answering questions at all! Though I will say, the ones you asked would be major spoilers if I gave a direct answer right now. What I can tease is that the next update will drop a pretty big hint toward one of them—I was literally writing that part just now, actually, haha.
I’ve been writing a lot these past few days, so if everything goes smoothly, there should be a pretty decent-sized update ready either this weekend or early next week!
The WIP just hit 10,000 views! I honestly can’t thank you all enough for the amazing support. When I first released this project, I never imagined so many people would actually enjoy it—it really means a lot to me!
To celebrate reaching 10k so quickly, I wanted to do something a bit different. So here’s what I’d like to ask:
Is there any scene where you thought, “I wish I could do X here”, “I wish there was a choice in this moment” or something like this?
If so, feel free to drop a screenshot of the scene or simply describe which scene it is and let me know what kind of choice or option you wish had been there!
I can’t guarantee I’ll be able to add everything, but I’ll definitely read through all your suggestions—and if something fits well into the story, I’ll do my best to include it in one of the next updates.
Congratulations @RGHV, you deserve it. To your question, is not a “I would like to do this” but i would LOVE to have some POV of other characters reacting to our choices, maybe sometime in the future. I am so happy that this WIP is getting an amazing support!
Thank you! Oh, a POV scene could definitely be fun to write! I had thought about the possibility before, but maybe it would work best as an optional scene, since I know some people aren’t big fans of switching perspectives.
But it’s definitely something I’ll look more into! Maybe I can even set up a poll in the future to see which scenes or characters people would be most interested in seeing.
Finally wrapped this one up! This update was definitely a challenge to write—it adds around 51k words, mainly because of the number of variations I tried to include towards the end. It might not feel like that much content in a single playthrough, but if you try out different combinations, you’ll notice a lot of variation in the dialogue and scenes.
There are two things I wanted to address with this update:
First (and most importantly): Since this was a pivotal sequence of events, I experimented with adding much more detailed descriptions, trying to flesh out the scenes and make them feel more immersive. That means there’s quite a bit of text between choices this time. If you feel like it’s too much, let me know! I can revisit these scenes later to tighten them up, and I’ll keep that feedback in mind moving forward. This is my first WIP, after all, so I’m still figuring out the right balance and experimenting with the format.
Also, because of the sheer number of variations, there’s a chance a few errors might have slipped past me. I did my best to catch everything, but if you notice anything off, feel free to report it here and I’ll fix it ASAP!
Second: This update contains a lot of violent descriptions, especially in certain paths. Most of it is avoidable depending on the choices you make, though a few moments are unavoidable. If you’re sensitive to that kind of content, just be aware—and opt for the less violent choices to minimize the gory details.
With this update, I consider Chapter One officially concluded!
Next, I’ll focus mostly on revising and reworking the earlier parts of the game: adding more choices, smoothing out pacing, and making the beginning flow more naturally. I’ll also take this time to incorporate any feedback or requests you have—so if there’s anything you’d like to see added or tweaked, drop your suggestions here!
And as always, thank you so much for reading The Dragon’s Covenant!
I quite enjoyed this, the descriptions are fun to read and easy to understand, but i feel as if dialogue mid-combat and combat itself is focused into single aspects set in stone, perhaps to reflect the lack of experience beyond brute force.
Are there plans to expand on that in future? Other than that I really loved this, also, this is just my 2 cents so I wouldn’t say I am right by default, you being the author and all!
Hello! Yes, that’s definitely part of it. Although the Warden “trained” with Vadis when they were younger, that training mostly consisted of Vadis taking out his anger on them, and Azgor taking over whenever he got tired of it.
For now, the Warden’s only real opportunity to properly improve was through training with Arael. There’s actually a point in this update where that training comes into play and helps them, but the Warden is still too used to their enemies crumbling with the smallest effort—usually just clawing or bashing things until they’re dead. That won’t be enough in the next chapter though, so things will have to change.
That said, I could definitely add more variation in the fights—different choices to influence how the battle plays out. Right now it’s a bit limited, so that’s something I could work on expanding now since i’ll spent some time improving the first chapter now.
There isn’t much tied to it at the moment, but it will play a bigger role later on. (Minor spoiler for this last update ahead!)
In this update, there’s an option where you can strike a deal with Azgor, and after that, something a bit strange happens within the Warden’s mind. Mental Strength is planned to be linked to that in the next chapter.
But I’m also still experimenting with how best to use the stats—I don’t want to overload the game with constant stat checks because I feel like that could get in the way of roleplaying, making players feel like they always have to pick the most “optimal” choice. But at the same time, I want to find interesting ways to incorporate them naturally, so any suggestions are definitely welcome!
Hey, this is a great wip so far I already like it alot. It is also quite well written as well I enjoy the detail you go into. As well if you continue with this progress I feel this will be pretty good.
As for a potential scene there could maybe one more scene where it is isolating the MC. Like we know the soldiers are scared and avoid them. No in the dinner bryond royalty talks to you. I don’t recal any scense where more normal people inceract with mc. Ether civilian or servants before you are sent out.