The ability to spare enemies in COG


So I have been playing around with an idea that I think could be very revolutionary in COG if not games overall! I have thought that you do not have to be a homicidal, gun-toting maniac in every play through, but you can spare and gain friends and allies by avoiding fights! :smile:


It’s not all that revolutionary, really, though it isn’t used all that often. (Mainly because most games written with ChoiceScript aren’t about killing (large amounts of) people.) I’ve even seen it happen in more traditional RPG-based WiP’s (most of which sadly died an early death.)