T-Rex Time Machine -- BETA TESTERS NEEDED

A trip to the Mesozoic is your opportunity to see dinosaurs with your very own eyes!

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forumname, your real name, and the game you want to test.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful high-level feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

5 Likes

New draft up!

  • Baby dinosaur’s location stays consistent in Ch 9-10
  • Brett’s location stays consistent in Ch 5-6
  • Pronoun fixes for Casey and Skyler
  • Everyone gets home unless they died
  • One-minute warning only plays once

New draft up!

  • weapons and ammo types
  • Vance’s location and career in Ch 10
  • who’s in the RV in Ch 9

New draft up!

  • Relationships with Skyler & Casey more fleshed out in Chapter 1.
  • Duplicate descriptions of Casey and Skyler removed
  • Who is in the Land Rover in Chapter 6
  • Brett’s, Casey’s & Skyler’s opinion of P/C who refuses to save Vance in Chapter 6
  • Who made it home in the end and who did not
  • Added Casey & Skyler reax when Vance demands P/C’s time machine in Chapter 9
  • Transition to viewing movie on Go Pro in Chapter 10
  • Kubbie stowing away in time machine explained in Chapter 10

New draft up!

…

New draft up!

  • shooting bullets or blanks in Ch. 5
  • background in Ch. 1 leading to romance options in Ch. 5 & 7
  • reactions by RV crew upon 1st meeting time travelers in Ch. 4, 5, or 6
  • who is in each vehicle in Ch. 5 & 6
  • getting home OK in Ch. 10
  • first seeing duckbills in Ch. 6
  • character’s prominence/obscurity in Ch. 10
  • NPCs statuses in the Epilogue
  • replacing athletics tests in Ch. 5 with composure checks
  • more emphasis on testing sociability/self sufficiency in Ch. 7 & elsewhere