I see what you mean - I’m not super familiar with the games in question but I do find that Choice of the Deathless, say, while being one of my faves, has a huge list of relationships on the stats page that’s quite daunting.
I LOVE when this is done well. I did a bit of domineering vs accommodating multireplace in Creme de la Creme and it seemed to go down well.
I hear this. In Blood Money I went in a direction having a ton of stats and test combinations, which led to a lot of later choices being impossible until I thoroughly reduced their difficulty (and even then it wasn’t entirely clear what I was testing).
@expectedoperator I really enjoy when there’s that sense of personalisation to the game. There’s something to be said for D&D style stats when it’s the right game, but having something characterful gives that special something.
@AChubbyBlackCat That’s really interesting, I hadn’t thought of it like that! Are there particular games with fewer stats that you’ve especially enjoyed?
@AdmirableAnimation I like that! In Choice of the Deathless I believe if you have less Sleep you’re less good at the rest of the challenges which was a really cool mechanic. I love the idea of having a wild card stat that could make unusually fortunate things happen.
I like having graduated successes - a super success, a medium success with some caveats, and a disaster. But it can be so challenging to figure out the results for regular choices like that!
That sounds so interesting! If there were still increased stats with choices, I wonder about the idea of having periodic updates too between chapters, where you could see where your stats had increased and whether there were particularly major choices that changed them.
@iota in Wayhaven if you have low Intimidating and try to intimidate someone, what happens - do you fail the check? Or does something else happen?
I love this and want to do more of it. Not necessarily something that majorly affects that plot or gives a mechanical disadvantage, but flavour.
This is SUCH an issue for me as a developer and I’m thinking a lot about developing my skills. I can’t tell you how many times I’ve been told “this isn’t clear what the choice is testing”, and I’m still very much learning! Which is a major reason why I made this thread, to learn more about what people like and dislike, and what feels immersive or intuitive.