I am working on a game at the moment which has four ‘main’ stats. Physical, Mental, Spirit and Skill.
I start each at 1% as everyone has a bit in each stat.
Then through the game you increase your stats via your actions.
My question is what is the best way to do it, how much do you let actions raise stats?
My initial thought is actions that require a sole stat raise it by 10% (for example in my demo doing physical training results in a 10% increase to Physical) and then actions that require two stats raise them by 5% (for example in the same demo doing Physical and Mental training results in a 5% increase to both Physical and Mental) I throw in an extra 1% to each stat if the pair compliment each other (for example training in Physical and Skill results in a 6% increase to both).
Does that seem fair to you? How do you deal with the stat increases? Opinions needed!