Screen reader, and on Desktop. Phone would be… Complecated… Since I would have to use a blootooth keyboard anyway…
Here is the code, up to the "set_watch option. Minus Prologue, since it’s something like 50 lines, and have not figured the Line_break all out yet…
You stand on a hill, overlooking a town. Your town. The town you grew up in, the town that you have lived in almost your entire life... The town that rejected you, first with whispers, then with outright cruelty, as soon as they realized you could here the whispers...
The whispers that no one elce could... The whispers of the ones who had ventured past the vail... The dead.
Now you stand, with a small number of Zombies and Skeletons, pondering on what to do about this.
The head pops out of, somewhere. You never did figure out where, that that is your most pressing concern at the moment.
It is small, balled, and looks non-descript. This is your fermilior, sort of. As he puts it:
"I am here to insure that you survive this. It would be so much trouble to find another candadit, after all.
He speaks now:
My lord, you have several actions to take going forward. All may bring victory, but at what cost? You must balance, or fall...
*disable_reuse #send your troops into the forests around town to harvest raw meterials from the depths, bolstering your army, although costing valuable time.
#Assault the town below us now, killing all and raising them into your army.
After all, better to be decisive in this life. Yes?
#rade the local graveyard for the required raw meterials.
It's well, a graveyard. Lots of corpses, just begging to pull themselves out of the cold ground to surve you.
You call your troops forward to begin the march. However, what exactly do you want to do?
#scout the town for further infermation.
Be warned, however. If you do this wrong, your troops will be noticed, and the town will be on watch.
#Just martch your troops all down there, you can kill 200 people with your army.
Again, there may be wrisks in this action.
You send troops forward to scout the town, to insure that nothing nasty comes out of the woodwork, or open windows.
However, apart from a few houses, and some people in the woods with large, pointy looking pitchforks, Wate...
Well, the angry men with pitchforks were... New? You should probubly set up a watch, or spend more time gathering corpses to deal with them.
At least you know about them, and so won't have them comeing up on your rear when you assault the town...
So, what do you intend to do about them?
*disable_reuse #set up a watch, to track them.
You decide to use skeletons, because, they are easier to hide.
# Just wipe the men out, there can't be more than... 30?
If nothing else, you can get rid of a threat.
That’s coppied direct from my code, indentation, mistakes and all.
So, when I go to the set watch button, I see:
Scout the town for further information. set up a watch, to track them.
That tends to come up on most of the other choice buttons, each with different text, though.