Basically, I want the player to have a different outcome of a choice depending on the stat.
I found a way to do this by…
*if (Strength > 40) #Knock him out`
You knock him out. *finish
*if (Strength < 40) #Knock him out
You fail at knocking him out *finish
(These are just examples btw. Not from my game)
Once I quicktest it, it says
"Invalid expression, couldn’t extract another token"