Well, I’m starting to wonder if for an attentive reader if you need pure choice (ie more choices = more satisfying) as even fake choices can really pull you in and engage you even if there is not a bit of branching. Just being in a choicescript title when you feel confident in the author’s use of the medium, it enlarges as an experience more than even the options that you are offered (or that you take). (Note that sometimes when I read IF i switch into this foolish “just watch the changes” race-through mode that isn’t really the same thing, and have to stop myself so I don’t miss out.)
I think Choice of Rebels is amazing, and part of it is because I felt as a reader the impact of choices on what kind of experience unfolds, even if there are these big tentpole elements holding the structure together. Yours is exactly the kind of project that feels VERY rich in terms of the potential story space even if I don’t work my way through as a completist to try to read everything. Just reading a single well orchestrated path as a novel wouldn’t have been as rich as feeling the consequences of moving through Choice of Rebels as it stands – even if I was totally wrong where I thought I was accomplishing what.
I like your taste there, even if maybe the reason to read those others is partly because you went at the coding aspects of Choice of Rebels in more unique manner such that it is a bit more difficult for another reader to parse out when reading through.
I love those three as well, and have read source for Gold’s Choice of Robots and Marquis’s Silverworld after reading a bunch of paths through each. (And on my list is Tally-Ho, but I wanna do some more paths thru before peeking behind the curtain! Which is time intensive.) And one of the things I have found in general is that often as a reader parsing through the code afterwards that I’m wrong in what I’m expecting is happening under the surface “mechanically” (as far as setting up for branch switches or allowing or preventing various scenes), and I really love that as a reader. I think these two sources made me love their published projects even more – sort of gave me a “quantum reading” where i could “feel” some of the unexplored territory even if I’m not sure i could really navigate my way there without min-maxing or doing a really targeted read. I did get some good ideas how to offer juicy outcomes regardless of choices and routes, which has a lot to do with why I’m trying to write one now. I should probably read those sources again entirely now that I’ve been a beta reader on a bunch of projects. I’ll bet I’ll understand so much more!
But with Choice of Robots and Silverworld – and with Heart of the House – I just couldn’t quite imagine how these pieces were planned and written short of writing them as code from the beginning. And I don’t have a knack for that yet.
Frankly, Joel, with your project I found how well your piece worked even more inscrutable after attempting to read your source, and it made me love how your piece worked even more. both damned ambitious and satisfyingly delivers on those ambitions. Can’t imagine encountering your story in any other mode.