"Social Services of the Doomed" — They have magic and fangs. You have red tape!

Very enjoyable, and I actually hopped on here to post that when I played it, I kept noticing these little bits of “form xyz” in the stats page and elsewhere. At first, I thought it might just be a bit of accidental user-facing code that would be patched out at some point but then I remembered the bureaucratic slant of the whole thing and got quite a chuckle out of it. Very cute!

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This one has pictures! Woot! :grin:

What? It feels like I’m reading a comic book, fun fun fun! :rofl:

Went with Demon first, and I’m enjoying it! Totally gonna get it! (still trying the demo).

I had a pet rock named Steven. My MC made sure to check on Steven not being hurt during the scuffle at my house.

I wanted to romance the grumpy troll Lee since the start lol. Other than that I’m not that into office work kind of stories but it was still enjoyable, I still haven’t reach the end and the story seems long enough. I replayed half way twice and both times seem to have new things.

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Lee was the first character I romanced. I wouldn’t have thought it had much of a softer side, but it was a little shy about asking my character out and I may have melted just a tiny bit.

I loved the pet rock, too. In fact, I loved all the pets, but some of the most delightful lines in the entire game have to do with the fish and the pet rock. I can’t wait to see what Fade Manley does next - I’ve joked that certain authors could write a game about watching paint dry and I would play it, but anyone who can write this delightfully about paperwork and pet rocks probably actually could find a way to make watching paint dry seem like the most entertaining subject in the world.

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I could write poems about that fish. :heart: I keep aquarium fish, so I, of course, chose the fish. I was expecting another depressing animal abuse scenario of a round fishbowl and an animal who realistically would’ve died in a few days/weeks. What I got instead was an MC who is properly anal about all the fish keeping minutiae. Water changes! Filter! Aquarium parameters! Realistic betta fish behaviour! Healthy fish food! Idk if the author keeps fish themselves, or if they just do proper research but gosh. What a pleasant surprise. :tropical_fish::tropical_fish::tropical_fish:

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Named my pet rock Dwayne Johnson 10/10 game.

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You know, I don’t post much but I have to say this story was insanely enjoyable. It was well written, structured well and I found myself enjoying the trope breaking of the typical supernatural creatures and I absolutely enjoyed using a Tire Iron on a troll to keep him calm.

I hope the Author plans to write more because this was thoroughly enjoyable and I will be replaying this to follow the different storylines (I’m looking at you, contract with Hell). Keep up the great work.

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Please make sure to leave a review on Steam or Google if you can!

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I named my cat Pixie :3

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Just finish my first playthrough.
It’s a well written book, with love of choices it seems, a good story and an interesting plot.
I also like the different characters.

I just don’t understand one thing, the end is really abrupt, with no answers.
Is it normal? It there going to be a second book?
I doubt it because we don’t save our progress.

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In my experience, the last chapter wraps everything up pretty well, unless you take an option that involves running out on all your responsibilities. It is a little abrupt, sure, but that happens a lot in final chapters, where there’s often so much going on with so many stats and variables that artistry takes a bit of a backseat to functionality. (That’s not to say that this, or any other, ending is bad, not by a long shot - just that final chapters are a lot to keep in hand, even for the most skilled and experienced writers.) But I thought every major storyline was wrapped up in a satisfactory manner.

There haven’t been any plans announced for a sequel, but you can’t judge whether there’s likely to be one based on the lack of a save function in the end. Even when a game is intended from the beginning as a series-starter and announced as such, it isn’t released with a save function. The save function will be added when the sequel is finished, or nearly so, in order to make sure that save files will contain the specific data the sequel needs. That said, whether it ever gets a sequel or not, this game was definitely meant to stand alone.

Could you tell me what happened in the ending you got, and what aspects of the story you felt were unresolved? What would you have liked to see that wasn’t there?

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Finally managed to finish my playthrough. This was. SO. MUCH. FUN. I honestly didn’t expect it to be this hilarious. Laughed out loud several times – which is rare for me. Vanja was the obvious romantic choice and I enjoyed their romance from start to finish. “Snakefriend”, haha. Loved that exchange.

Kudos for that one achievement when you let them die in the fire while romancing them which I promptly got because my fingers were moving before my brain had caught on. Immediately restarted to get my deserved happy ending.

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The first few times I played this, I laughed out loud a lot. My poor husband kept wondering what was so funny.

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Probably the ley lines, I don’t think you can get proper resolution/fix them on every playthrough.

I appreciate the branching and the amount of effort that goes into it but I will note that a part of me will always feel like I’m missing out on the ‘correct’ way to play. For example, if you don’t hang out with Dakota quite a bit you miss some pretty important context/Hellish maneuvering. I’m thinking about the option to go to the church for example, you can tell he’s trying to distract you and you’re probably on the right track with the overall leylines plot if you go there. However, if you go with Shay you just waste your time at the zoo. One of these feels like an almost objectively better choice than the other.

This might be gamer-brain though. You can get a good outcome regardless of how much you know and it makes sense that not every choice you make leads to the same amount of background context.

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I’ve played enough times that I can tell you there’s no “best” route. There’s no way you can learn everything or do everything in a single playthrough. There are no wasted routes, either - whatever branch you take will give you about the same amount of content, with a few exceptions (and even those “lesser” branches offer some unique opportunities).

Also, you have an opportunity between the climax of the game (the morning after the estate fire) and the final summation to focus on a single area you’d like to improve - it could be a close relationship, paperwork, community relations, etc. One of the options is to work on the ley lines. I recommend doing that, if you haven’t already.

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Ah, at last, I get to live out my lifelong dream of being stuck in a soul-sucking government pencil-pushing job where everybody hates me and those who don’t are probably stuck in similar positions anyhow!

I think the last time I played a game where everybody was so clearly a bastard (okay, except maybe Shay and Lee, Shay just wants to be chill and get buff and Lee just wants everybody to shut the hell up so it can do its job, I can respect those guys) was the CoG about the villain academy (I’m forgetting its name, help!), and normally I hate games where everybody is some kind of two-faced asshole, but in this case I kinda love it - since, like the villain academy game, I’m really not that much better. I’m legally in the right, but my strict adherence to policy and legalese is definitely not making me many friends in this game, tell you what.

The part where I carry a tire iron and frequently beat the hell out of anybody who refuses to abide by my aforementioned policy and legalese probably doesn’t help, admittedly. (I could’ve grabbed a crowbar, but for some reason, I elected not to channel my inner Gordon Freeman for this playthrough. I think there may be something wrong with me. Maybe I ignored the crowbar out of preemptive spite for learning that Vanja has a sword? Oh yeah, and the idea of civilian government agencies getting caught up in conflicts so often that being armed and trained to whoop ass is mandatory is hysterical.)

Also, I love the fact that the author canonically made wizards criminals - like, every single thing the wizards do is morally questionable, and calling them out on it makes you lose reputation points with them. There are literal wizard crimes being committed in this story. Finally, a CoG that recognizes the undisputable truth!

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Maybe it’s just me, I expected an answer for the leys, and maybe something more about who is behind the conflict between vampires and werewolves.
I don’t know how to explain this but I was so much on the game, with also the beginning of the romance, that I cannot realise it was already the end.
But it was a good story.

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so after a few runs i think the plot is hell move the ley line to move out the vampires of their estate because is legal make a gate to hell in it and they required one to build the power plant of souls, the whole conflict between werewolves and vampires is colateral of the vampires movin out of ther estate, the wizars have problems with their magic because the ley line are unestable, and everyone thinks they are being personally attaked except the trolls who just want the rest to shut up and solve their problems in private and the harpies who like propesy to people (and cows) about DOOM I accept criticism of the theory if someone noticed something else

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Honestly, I can dig the Harpies’ vibe. They’re just out to get up to mischief, steal my breakfast (it’s okay, I wasn’t hungry anyhow) and prophesy DOOM, they’re not out to hurt anybody.

Much.

No more than they predict those same people will end up hurting themselves, in any event.

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This is pretty much 100% correct. The only thing I would add is that Hell’s actions didn’t cause the conflict between vampires and werewolves, but merely aggravated already-existing tensions beyond the breaking point.

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