Shattered Stars: Echoes of War

To be honest I think it’s a good idea because I think it’s the first of it’s kind because usually the sci-fi games is ether controlling a ship or horror I think so I’m going to keep eyes on its development

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I’m honestly not sure that’s inaccurate to what this game will be eventually though it’s not accurate either.

The main story is, of course, the colony and the development of the main character (“you”) but there’s dozens of planned side quests ranging from horror to action to mystery.

So far, there’s a planned total of 10 ‘acts’ roughly being 3 chapters each. Each act will feature a smaller portion of the larger plot, each of them relating to the main story in their own way.

Either way, I appreciate the vote of confidence!

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Update:

The last few pages of the coming update are being added tonight. They should be finished either tonight or tomorrow evening at the latest (ideally). Please keep in mind, I have not tested this code yet which may delay its launch by another day or two.

Planned additions to existing conversations include flavor text for the bar scene, additional conversation options for Miller and Clark (though both remain functional) as well as additional conversation options during the bar scene with everyone (though many variables are set by current conversations, we’ll definitely add some things if you guys want to make suggestions).

After “chapter one” (which is really just the necessary choices and such to introduce your character) you’ll be let out into the world properly. You can expect:

  • Distinct zones that can be visited and revisited. In fact, revisiting will sometimes turn up additional things in that zone that weren’t there before. And sometimes revisiting can introduce new threats too…
  • Multiple unique “quests” per chapter (jobs, exploration, whatever you want to refer to them as) which will expand your knowledge (in and out of character) of Foxlon, its people, and other towns, homesteads, and settlements that exist out there.
  • Multiple planets in your star system to visit. Most of them won’t have their own zones, but you’ll be able to settle outposts on these worlds to rake in extra resources, do quests on their surface, explore them, and try not to die in the process.
  • Further character exploration is planned as well. Mostly the ‘one on one’ scenes that many games have, though group conversations will likely be the staple of the game.
  • The introduction of an optional character in the first chapter… a surprise tool that’ll help us later.

Hope you guys will enjoy the update tomorrow (tonight? I’ll let you know when I post it) and hope you’re having fun with the demo.

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I’ve yet to do a complete read through, but what I’ve seen is interesting so far. Wish I could get more “scaled” enhancements

I wanna be dragon hybrid :frowning:

Just having scales or something different?

IMO every thread should include these things: a synopsis of the game, what features it will have in the future, changelog with timestamps, and a demo. Right now, I have no idea what this game is about and whether or not it will interest me. Please consider rectifying that as soon as you can.

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Sure. Have you already begun reading or negatory?

I have not.

Welp, I’ve updated the thread post. I’m really not good at advertising. Part of the general ‘laziness’ was also because I didn’t intend to announce this project until much later. Someone found it before I was prepared, so others must have found it as well. From there, it was a simple decision to go ahead and release the demo.

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Updated update:

Squashing a few bugs before I put this update out.

THE ONLY GOOD BUG IS A DEAD BUG!

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I mean if I had my choice I’d just be a full dragon or something but in line with the other enchancements it’d probably just be horns and a scaled tail perhaps.

Ten four. I’ll put it into the game then. Probably not this update but one of them.

The bug fixing update has been posted along with a little additional content that was missing before (it’s not much and I ended up throwing out a lot of things that weren’t displaying properly or things that weren’t displaying which didn’t make sense).

Chewed down a variable until I decided ‘fuck it’ and threw that out (sorry guys, but a trade station won’t be viable anymore).

Unfortunately, it’s date night. Unfortunately for my writing anyways. I’ve been summoned away from the computer to perform my duties as a husband. Family first n’ all.

The next update will include everything I mentioned before. This update should be stable. Please let me know if you run into any bugs that shouldn’t be there.

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Also this game would strongly benefit having a compendium in the stats page since you’re throwing a lot of names and species during the first chapter. Kinda a lot for a person who isn’t keeping track.

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Good idea. I’ll add it in the next update.

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Progress update:

Removing spaghetti code and replacing it with more readable, more elegant code.

Added about 4k words to the stats screen so far not including variable displays. Another 20k words are on the way with variable displays; keeping track of the data your character knows and doesn’t.

Adding more to the L O R E

Finally doing the first actual mission for your colony. You will have the option to skip missions of course but do so at your own peril

Adding the ability to send autonomous drones to perform certain missions; they won’t be able to do all of them and the number of drones you have correlates to your industrial power. Sometimes drones will automatically have ‘bad endings’ for missions but sometimes they’ll have good endings. Sending your team is always the best option but comes at risk to you and to them.

Adding even more L O R E

You guys like electric cars? We’re getting electric cars! We already had them, technically.

Adding solar system information into chapter one at some point.

Adding more to Clark’s conversation and Anja’s conversation after fixing the code.

Created the new template for daily things about your colony. You’ll start your early mornings with the dangerous stuff, then move to the ‘exploration phase’, then your freetime in the evenings. Free days will be planned for the future.

Pets are being added… muahahahaha!

BUGS! THE ONLY GOOD BUG IS A DEAD BUG! I’M SLAUGHTERING BUGS!

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For clarity: none of this is uploaded yet. This is why I’ve been quiet.

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So is it now lasagna code? Perhaps pizza code? :thinking:

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Flatbread, I think. I had to add more sauce and cheese.

Apologies for the delay, folks. I am suffering from the “it is not goddamn good enough” syndrome and have yet to write something worth putting out.

I’m currently rewriting the next section for the third time and hopefully this time it’ll be good enough.

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