Today my procrastination has been in the shape of thinking about how much authors reveal about their games while it’s in progress, especially about characters and relationships before PCs have had a chance to get to know those characters/relationships in the game. Mostly thinking about what happens when a WIP or a partial series becomes a fandom of its own (especially on IF Tumblr, which is its own animal, but also very active/popular Patreons or threads here) when not all of it is available to play.
I haven’t played this particular WIP but I do think in general this can be a tricky thing (I tend to like to go into a game without knowing very much about it beforehand) and it must be hard for authors to balance wanting to accommodate players being excited about knowing lots before, vs keeping some things back, vs making changes and players getting frustrated by that.
I think when there is so much focus on knowing huge amounts about characters outside of the game, there’s a risk that when the characters are encountered “in the flesh” in-game, as players we lose some of the excitement of learning more about them with our PCs. Or perhaps we expect them to be as legible in-game as they are to us out-of-game when we’ve read so many answers or point-of-view stories about them. (I am partly talking about myself as a player here! I found that I am taking some time to warm up to the major BG3 characters because of how they’ve been marketed/what I’ve heard around the edges of fandom… but I don’t really mind that because I’m playing so slowly ).
I wonder if it also makes a bigger risk of characters becoming flattened into their tropes/narrative roles, in the story itself in the worst case scenario, or more likely, in the way they get talked about outside the story. Again I’m not talking about specific WIPs, but I see that sometimes characters are sort of “marketed” or spoken about as tropes, or types of routes, or as “red flags”/“green flags”. I think it does the characters a disservice because they’re more complex and interesting than that, and, for example, a “friends-to-lovers trope” romance route could mean such a massive variety of things that it doesn’t mean much.
But then it’s tricky because giving extra information about characters, and categorising them in various ways, is so popular, and is a major important way in which authors can promote their work. (Maybe if I promoted Noblesse Oblige with lots of “look at these red flag ROs” it might be more popular…? But it feels weird and flattening to do that, heh.)
From an author perspective I am always wondering how to balance promotional activities and potential Patreon extras which might help me get more money to pay the bills, and writing the actual thing I’m working on, which will definitely get me more money to pay the bills but is a long game, literally and metaphorically I haven’t figured out a good answer yet.