One dreadful stumbling stone in stories, be they interactive or not, is the off-screen stasis.
We might all know this phenomenon:
The PoV is at location A, moves to B, and when we later (!) come back to A, seemingly no time has passed over there.
The status quo is still what we left it like.
This is one of the things that can break an otherwise good story. And one easily to fall victim of.
An author wants to have the reader witness things unfolding, so you might easily see the world fall into some sort of stasis once the PoV turns elsewhere.
And it might be worse in interactive fiction:
It’s easy to forget that while the MC is helping out old Mr Hawkins with the portal to ancient Rome that suddenly appeared in his fridge, Lucy LaCroix should actually still be trying to summon the spirit of her late divorce attorney to learn about the whereabouts of the much and very urgently needed divorce documents.
So why would Lucy hold off on this important task till the MC helps her?
Or, worse, why would Lucy either not do it at all if the MC isn’t there? Not in the sense that she failed, but in the sense that she never even attempted it.
Now, there might be good reason why she didn’t do it, but in most cases there’d be no need for the MC to be present.
It’s a thing that should play out off-screen regardless.
It’s one of many things to stumble over (as said), so, hope this bit of rambling helped peeps here not fall on their nose.