Rosemary Isles: Book One [WIP] [High Fantasy | Adventure | Dragons]

Rosemary Isles: Book One is a classical-era fantasy game set in the Rosemary Isles, the fertile heartland of the Archipelago—where patronage, reputation, and social games decide who gets to rise and whose name is erased from history.

For as long as you can remember, you have wanted one thing: to study magic at the Monastery of Hekau. You’ve built your life around it—training where you can, learning what you can, holding onto the idea that if you can reach those gates, everything will finally make sense.

When the Monastery rejects you, you have to forge your own path: build a band of misfits, raise a dragon, and navigate loyalty, rivalry, and romance that can make or break your party.

  • Play as male, female, or nonbinary.
  • Customize your appearance and sexuality.
  • Build a band of misfits and castoffs—from dockside tinkerers to disgraced heirs. Enjoy banter, bonding, rivalry, and downtime scenes.
  • Romance your chaotic genius artificer childhood friend, a golden heir who acts confident to hide what’s cracking underneath, an outcast noble with sharp edges and a guarded heart, and a dreamwalker caught between visions and reality.
  • Fight with a staff and an elemental crystal of your choice.
  • Let your choices shape your philosophy: tradition versus innovation, order versus chaos, faith versus logic, self-interest versus altruism.
  • Solve problems through arcane knowledge, diplomacy, or force.
  • Take on contracts and draw the attention of a powerful patron—and a rival band that doesn’t want you to rise.
  • Solve ancient puzzles and play minigames.
  • And…raise a dragon (customizable, shaped over time).

NERI

Full name: Nerion/Neria.

Background: As your childhood friend, Neri has been in your corner for as long as you can remember. You were both raised by their grandmother in Meria’s Artisan Quarter, surrounded by workshops and the constant rattle of tools and trade. Self-taught and obsessive, Neri grew up scavenging scraps and teaching themself how mechanisms and crystals work—especially the ones that go boom.

Neri’s brilliance comes from hard work, not privilege, and they know it. When the Monastery rejects you, Neri doesn’t hesitate—they shift their plans without complaint and stay at your side as if that decision was always obvious. But what happens when a childhood best friend becomes your partner in a dangerous life?

Personality: Brilliant but scatterbrained, fast-talking and impulsive, with anxious humor that kicks in when things get too real. Loyal to a fault and emotionally expressive, but insecure beneath the bravado.

Physical description: Usually smudged with soot or oil, with wild curly hair that never stays in place. Wears a patched tunic with sleeves rolled up and too many belts and pouches stuffed with tools and vials. Often accompanied by a mechanical sparrow.

KAEL

Full name: Kaelian/Kaelia Suncrest.

Background: As Heir to House Suncrest, one of the most powerful Great Houses in Meria, Kael was raised in wealth and public life, trained in rhetoric, dueling, and the art of being watched. They grew up surrounded by feasts, temples, patrons, and Council games—expected to shine flawlessly, no matter the cost.

But that shine is only part of the story. Beneath the confidence and the polished image, Kael strains under the weight of the Suncrest name and the expectations that come with it. Will you look past the performance and help them prove they’re more than the role they were born to play?

Personality: Charismatic, daring, and openly arrogant, with a competitive streak and a love of attention. Beneath it, they’re sensitive to judgment, stubborn about pride, and quietly hungry for something real.

Physical description: Neatly styled brown hair, defined features, and a smirk that says they know all eyes are on them. They wear ornate bronze armor with the Suncrest sun-disk, which seems to glow as if kissed by the Sun. They carry a gilded khopesh.

RHAL

Full name: Rhalion/Rhalia Lionhart.

Background: Once a member of House Lionhart, Rhal grew up as part of the noble society, surrounded by Council politics, alliances, and expectations. They were trained to understand power, reputation, and the unspoken rules that govern Meria’s elite.

That life is behind them. Cut off from their House and stripped of status, Rhal now carries noble habits into a world where their name no longer protects them. Will you see past the bitterness and help them become something more than what Meria made of them?

Personality: Sharp-tongued and cynical, especially toward nobility, but deeply loyal once their trust is earned. Pragmatic, guarded, and difficult to impress.

Physical description: Lean and athletic with a duelist’s build. Long, dark, untamed hair and storm-grey eyes. Dresses in travel-worn red linens and carries a curved kopis.

ISMA

Full name: Ismare/Ismaret.

Background: Isma serves at the Temple of Sunrise, where they tend to patients whose sleep turns dangerous—visions, waking terrors, and minds that can’t find their way back. Their work is quiet, intense, and ritualized, done in sanctum rooms thick with incense and prayer.

Isma is a Dreamwalker, and that rare gift shapes everything about them—their certainty, their distance, the way they can look at you like they’re seeing something you can’t. When you first meet them, they claim they saw you in a dream. Will you trust what dreams show them about you—and what they might show next?

Personality: Calm, soft-spoken, and deeply intuitive. Speaks like they’re half in another world, with a curiosity that can feel comforting one moment and unsettling the next.

Physical description: Tall, with warm brown skin and dark hair pulled back into a top knot, threaded with small purple hyacinth blossoms. Vivid green eyes that seem to shine in dim light. Wears a simple green tunic with a healer’s satchel at their belt.

OTHER DETAILS

WORD COUNT

Demo: 75,000.

Demo per run: 27,000.

Written overall: 85,000.

PROGRESS

Chapter 1 – 100% done. [in Demo]

Chapter 2 – 100% done. [80% in Demo, 100% in Patreon EA]

Chapter 3 – To be done.

Chapter 4 – To be done.

Chapter 5 – To be done.

Chapter 6 – To be done.

Chapter 7 – To be done.

Chapter 8 – To be done.

Chapter 9 – To be done.

Chapter 10 – To be done.

Chapter 11 – To be done.

Chapter 12 – To be done.

FEEDBACK

I appreciate all sorts of feedback! :blush: Feel free to ask questions, point out errors and bugs, or just talk about things you liked or didn’t like in the game.

CHANGELOG

December 27, 2025

  • Demo release (ca. 34,500 words).

February 20, 2025

  • Skills Revamp: The skills (staff combat, elemental crystal, diplomacy, arcana) are no longer tracked via numerical changes—they now work in tiers (Novice, Adept, Expert, Master). Your regular choices no longer change how skilled you are at something. To advance a skill, you have to spend time during your playthrough to do so. There will be specific moments for that in later chapters. You won’t have enough of the ‘time resource’ to max out all the skills.

  • Mechanics: I added a new section to the stats page—Mechanics. It explains the skills and the philosophical dichotomies, both as a whole and individually. I hope you find the section helpful, and if you think something could use further explanation, do let me know!

  • And typos. As always… :sweat_smile:

March 27, 2025

  • Chapter 2a release (ca. 40,500 words).
  • I split Chapter 2 into two sections. The first one is now available in the public demo. It focuses on gathering people to join you and Neri on your endeavors. By the end of this section, you will have met all the ROs available in the game (at least for now).
  • The second part (ca. 10,000 words) is already available in the Patreon EA. It’s more linear and main quest focused. And…something big happens, too. No spoilers… :yellow_heart:
  • Both sections have more flirt options now, as I’ve decided to expand those compared to the light version we had in Chapter 1. Earlier, I wanted to tie the romances to ROs’ quests and scenes, but then I had a change of heart, and now I’m putting these options wherever they feel right. This does mean some ROs have more options than others at this point, but it should all balance itself out later on. Hopefully, this approach works well! :blush:

DEMO | TUMBLR | PATREON | PINTEREST


If you enjoy Rosemary Isles, consider supporting my work by buying one of my already published Hosted Games–Temple of Endless Night, Hidden Sanctum, or Eldritch Tales. :blush:

TEMPLE OF ENDLESS NIGHT [Dark | Fantasy | Horror | Ancient Egypt]

THE HIDDEN SANCTUM [Modern Fantasy | Magic Powers]

ELDRITCH TALES: INHERITENCE [Horror | Romance]

And if you’re looking for more free games, you can try these:

EVERBLOOM [Cozy Fantasy | Slice-of-life]

THE ALCHEMIST [Short | High Fantasy]


AI Disclosure:

No — This project does not contain the output of Generative AI*
Yes — This project contains the output of Generative AI

*It does use non-generative Grammarly for basic grammar things.

85 Likes

So far, I’m enjoying it and looking forward to the remaining chapters!

1 Like
Summary

“to me”?

“would”

Isn’t the expression “strike a nerve”?

1 Like

“Now gather around kids and let me regale you with a tale of adventure and romance. It all started, as many tales do, when I was rejected from college.”

Potential Bug

Unless I’m reading this wrong, the pronouns flip for Kael here when in this instance Kael is female.

“Why did you hate her so much“ leads to “How can you NOT hate him?“

1 Like

I enjoyed the start of this story! Really curious for the next chapters, can’t wait to meet the dragon :3

1 Like

Protag seems somewhat set in personality tone- it’s only the start so dunno if that’s just a prologue type of issue. Felt like they had a lot to say without my input in ways I might not have wanted.
That’s my only real issue so far though.
Oh and the uh- peekaboo game being actually random is wild, can’t imagine many people winning that in a full release without save states but maybe that’s the point.

4 Likes

Fun start! Lookin forward to more!

1 Like

With five shells and complete randomness, the chances of getting three in a row are one in 125.

2 Likes

Thank you all for checking out the game! :yellow_heart:

I just wanted to quickly pop in and say that I updated the files and fixed the issues you pointed out. I also fixed an issue (reported via Tumblr) with K’s name being referenced as ‘Kael’ too early. It’s supposed to happen only once you get to know them better.

The game doesn’t have a personality system (just like my first game, Temple of Endless Night), but philosophy does change the way your character responds from time to time. In Chapter 1, there are 17 such spots where your level of order/chaos determines how you respond, as well as one where tradition/innovation affects it. The current plan is to double down on that.

3 Likes

yknow im pretty sure the mages and magister are supposed to be portrayed as jerks who dont give people chances but when the mc barges in with not enough experience totally self assured theyre entitled to join and pull out what is pretty much a gun without a permit to try and convince them (with one option also throwing their friend under the bus and another option straight up admitting dealing with black market goods), they seem like the reasonable ones here and not the mc. and after that you can resist arrest, break out of jail and steal their egg for good measure. you sure were supposed to be the good guy here?

maybe let us see more of the corruption and arrogance of the mages, hints of their potentially unethical experiments (like we see with the dragon in pain) and focus on that part about bribery being the ticket to join instead of the mc pretty much demanding they can join them at the drop of a hat and getting pissy after a reality check

5 Likes

PROGRESS UPDATE | January 30, 2026

Long time no see! I just wanted to pop in and let you know that I’ve created a Pinterest board for Rosemary Isles. For now, there are seven sections (4 ROs, Meria [city], Monastery, Archipelago), but the idea is that I’ll add to them as the game grows.

If you have any ideas, I would also appreciate them! :yellow_heart:

I added the link to Pinterest in the first post (top of the page).

As for the actual game, I’ve managed to double the number of words. The update with 2/3 of Chapter 2 (35,000 words) will be available on my Patreon next week, and later in February in the public demo. When it drops, all four ROs (or companions) will have been introduced.

10 Likes

It’s a pretty big mystery why the MC ends up where they do when they’re on the least confrontational route with the mages. Even so, I like the subtlety of it; why did they still have their supposedly “illegal” crystal? How did the door open if they chose to mind their ‘punishment’ for all the presumed illegal activity they’d unknowingly committed? Who let them out? How are the mages not raising an alarm about the egg? (I’m guessing there’s a degree of embarrassment in having to get guards/soldiers that aren’t directly under their oversight on the case, for one.)

We may not know the true nature of the egg, but it doesn’t take a lot of inference to guess that it was probably going to be ‘sacrificed’ in some way, for some unknown purpose that serves only the mages directly involved in its initial acquisition. I suspect power, and longevity as potential reasons. Either that, or it was already being actively exploited from where it was contained. I wouldn’t say it is any safer with the MC, or their friend, but it may have a better chance to do what it should do. What all healthy eggs do eventually. Whether that’s a good thing, or not will only unfold as the story progresses, and I’m interested to see how that weaves together. :grinning_face_with_smiling_eyes:

2 Likes

CONTENT UPDATE | February 20, 2026

I’m back with a bit of an update! It’s not a Chapter 2 update just yet, but you can treat it as the final update before actual new non-meta content. Chapter 2 is written with these changes in mind, and I also backtracked and updated Chapter 1 where necessary.

  • Skills Revamp: The skills (staff combat, elemental crystal, diplomacy, arcana) are no longer tracked via numerical changes—they now work in tiers (Novice, Adept, Expert, Master). Your regular choices no longer change how skilled you are at something. To advance a skill, you have to spend time during your playthrough to do so. There will be specific moments for that in later chapters. You won’t have enough of the ‘time resource’ to max out all the skills.
  • Mechanics: I added a new section to the stats page—Mechanics. It explains the skills and the philosophical dichotomies, both as a whole and individually. I hope you find the section helpful, and if you think something could use further explanation, do let me know!
  • And typos. As always… :sweat_smile:

That’s it for now. Also, to give you some more news, I’m hard at work on Chapter 2, about 40,000 words written so far. All four ROs have already been introduced. Lots to look forward to! :yellow_heart:

13 Likes

CONTENT UPDATE | March 27, 2026

The first proper content update for Rosemary Isles is here, and with it, I’m bringing you the first part of Chapter 2, with the second part arriving not too long from now (April). Below, you can find the details and some commentary about the update.

  • The update adds Chapter 2a (ca. 40,500 words).

  • I split Chapter 2 into two parts. The first one is now available in the public demo. It focuses on gathering people to join you and Neri on your endeavors. By the end of this part, you will have met all four ROs available in the game (at least for now).

  • The second part (ca. 10,000 words) is already available in the Patreon EA. It’s more linear and main quest-focused. And…something big happens near the end. No spoilers… :yellow_heart:

  • Both parts have more flirt options than Chapter 1 did. Earlier, I planned to tie the romances to ROs’ quests and scenes, but I had a change of heart, and now I’m putting these options wherever they feel right. This does mean some ROs have more options than others at this point, but it should all balance itself out later on. Hopefully, this approach works well! :blush:

I’d love to hear how you feel about the update! I’m still trying to figure out how to make the “let’s kick things off” section of the game feel organic, but hopefully it’s not too bad as is. If you see any moments where you think to yourself, “it would be nice to have more of XYZ here to make it all feel more earned”, etc., please, do tell me.

9 Likes