RO/LI Options

Naming every significant character in the narrative feels too much like writing my own story. And overly customizable “blank slate” characters are just not a thing that I can get interested in.

NPCs with set names and genders are good. NPCs with customizable genders are okay, providing there are not too many of them, and that the setting for the story supports that kind of gender-neutral characterization.

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Hmm, that depends. For example, in Tally Ho, there are two gender selectable ROs, one who is the same gender as the MC and one who’s the opposite gender to MC. The gender selectable ones are Haze (short for Hazel if female and Hazelnut if male, which I found hilarious) and Valentine, whose real name is later revealed to be Gertie if female or Gus if male . I think that’s a good approach - less of a pain to code, but still introduces a slight different between the male and female options. One thing I do dislike, though, is when a gender selectable RO has a non-Western name which is exclusively masculine or feminine, but sounds gender neutral to English ears. I always choose the “authentic” gender then, and feel deprived of a choice. Or when characters have different names depending on gender, I sometimes just choose the name I prefer.

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I think as long as any romance setting system doesn’t result in a player with a specific gender and sexuality preference only having one option, most systems have their merits. Three to five LIs for each is the sweet spot for me. Just two or only one feels limited whilst six or more starts to run the risk of being confusing or overwhelming.

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Out-of-game discussions are easier when there is a simple way to refer to all versions of a character: e.g., goes by last name, shared first name, shared first letter.

That’s not to say wholly dissimilar names are bad, but expect to confuse at least one tester into thinking Tiffany and Bartholomew are different people.

Related thread:

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That makes sense. In this case, using Mira as an example the name triplet if I were to stick to the same letter would be Mira/Mischa/Miro. Regardless they’d also continue to go by Koko, which is used when they’re running their gang.

At this point, I’m looking at 5 ROs, none of them gender locked to an MC, 4 that can be m/f/nb, and one nb. The one nonbinary one is always nonbinary and uses they/them, but you can choose whether they prefer to present mostly masculine or mostly feminine

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Im late to the party on this…and also in the minority I guess, but I love the idea of being able to name and customize characters or atleast have it be an option so people that dont want to deal with that can just play a set way. Feels like im actually working with the writer to make the story too which to me is great! (It doesnt take me out of the story to be asked what method I want to go with either in game) I also will never really be a fan of orientation locking, (Gender Locking too I guess? Though I still can enjoy stories with these.) because it tends to be too limiting for me in alot of CoGs/HGs and kind of gets in the way of making whatever type of character I feel like playing at the time.

I also disagree with majority of people saying choosing things would make the character more bland or empty. I feel like thats usually down to the skill of the writer imo. Most characters I love in games are for how well they are written, personalities, and the things they do or have done and I dont think that should change if they were a different gender. All that changes is whether or not they can be romanced and the player getting to experience that aspect of them and I feel like people shouldn’t have to miss out on that because they happen to be a gender that the player, or in my case sometimes, my MC at the time isnt interested in.

I feel like the only time preset genders or orientation are important is depending on the world of the story and different things that a specific gender or orientation would have experienced that factors into how the character was forged/raised. Its all down to what story the writer may want to tell or not tell but thats just me. I hope I made atleast some since in my rambling.

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Hi!

This absolutely makes sense to me! Don’t worry about rambling, I appreciate long replies.

For my particular story there’s no orientation locking, I feel like it’s added work that I’m not particularly interested in adding to the code, and additionally as a player, I personally hate having to backtrack when the only RO I personally like doesn’t like my MC. So all RO options will be romanceable by any gendered MC (m/f/nb). There will be some references to the ROs own experiences, which may change based on MC gender, but this is meant to be flavor text, and doesn’t impact their willingness to date you.

Additionally, all RO, except for one will be gender identity selectable. The one that you cannot select will always be nonbinary and go by they/them, as it ties into their optional friendship questline, with some differences if you choose to romance them in the storyline. As a player, you will be able to decide if they prefer to present mostly masculine or mostly feminine.

I plan to give each RO a little sidequest arc, with availability being locked to your friendship status.

I’d also love to be able to code an optional “living world” variant that when on will allow ROs not being pursued by the MC to develop their own relationships with other characters depending on circumstances.

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I would suggest doing something similar to the odessa dating games, in which the prince is customizable but you can opt out of it and have him default to the authors choices. I personally would love to be able to do more customization of RO’s, but not if it’s at the expense of any depth added to their character.

I prefer if the ros already have a set name and a set gender (I’m alright with choosing their gender), but letting the reader customize a lot of things about the ro will make me feel like they’re a character that I made rather than a character from the story

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Honestly, I just like to have options. If it were up to me, all options would be available. I don’t care about balanced genders or nonsense like that, realism be damned. Also, it’s not like anyone here in the forum can see my playthroughs, so I’m not sure why some people would act like breaking some of these traditions is such a big no-no. I’m also in the minority, but I have huge respect for any author that breaks traditions, or play with mechanics. Adrao, Lucid, Jim Dattilo and Lucas Zaper just to name a few, is what I call true customisation lords. Otherwise, I would say just do your thing and don’t worry too much about it. Ultimately, your game will find its rightful spot regardless.

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