The Sea Eternal
The whales granted merfolk like you the Eternity Orb - which confers the gift of immortality - in exchange for protection from the giant squid. But when one mermaid, exhausted by the mental toll of endless battles, runs away with the Orb, she sets in motion a course of events that just might change your life - or end it.
Sure, there are a couple of giant squid battles, but if you’re looking for action and adventure, The Sea Eternal, Lynnea Glasser’s follow-up to the award-winning Creatures Such as We, might not be your cup of tea. This is a philosophical fantasy, an interactive novel of ideas - and within that context, it’s a darn good story.
The Sea Eternal, perhaps more so than any other ChoiceScript game I’ve played, is a story that had to be interactive to work as well as it does. Because not only does it ask the big questions - to what extent does mortality make life meaningful? who are we without our memories? what is worth sacrificing in order to belong? - it forces you to answer them. I wasn’t even playing a self-insert, but the choices I made on behalf of my character have haunted me since I finished playing. I’m not sure I’ve ever been so unsettled by a happy ending before.
Some reviews of this game have described it as preachy, focused on social justice issues to the detriment of the story, but that wasn’t my experience. Maybe some of that is in there and I missed it, but in what I could see, social justice issues were elegantly woven into the story and characters in ways that made sense and furthered the plot and themes. I never felt railroaded into making a particular decision or pressured to agree with whatever the author’s views may be on the big questions of the story.
There are so many good things I could praise about this game - thoughtful worldbuilding, nuanced characters, Glasser’s obviously thorough research as she wove fact as well as fantasy into her underwater world - but I think your time would be better spent playing The Sea Eternal. If you’re looking for a deeply thoughtful, yet pleasantly accessible, tale that will stay with you well after you’ve read it, you could hardly do better.