Okay… let’s assume that we have an input text variable, like a password.
Is there any way for the game to recognize how many letters are in said variable so it can be used in if statements later? For example, to produce a warning if the password is too short?
This article shows you how to interact wtih strings (including measure the length)
So after you have the *input_text command, you’d just set up an *if statement
*if (length(word) < 10)
Your password is too short!
*else
(Blah)```
If I'm interpreting it correctly.
(Edit: Because I accidentally posted the thing before I finished)