Re-playability with Game Mechanics

For new authors, there’s a benefit to developing a gamebook under the standard model and not use special gameplay mechanics. If you produce a well-written game, it will get published and get good sales. If you experiment with new features, you have extra development time and the game may not appeal as much to the core fan base. Personally, I like new game mechanics, but they can be risky and take time away from the standard elements if you feel you’re on a clock to publish (like me, even for my Hosted Games project).

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