I pretty much agree with every reply made already. Randomness that determines an outcome isn’t so nice, as randomness that merely flavors a story.
Take for example a list of options, and the reader must pick one of them to advance the story. If the reader wasn’t feeling especially drawn to any one of them, they could hit the last choice that chooses randomly from the list for them. Any frustration following would technically be on the player for letting the randomizer choose for them, but that’s a fairly safe way of using it in a choice game. Low impact though the option would be in this usage.
It is sad to say it, but stat skewing to avoid fail states is a thing, and it makes many games not very enjoyable because of it. (Not strictly these books, and not always strictly due to randomness either…) Doing that just to keep progressing feels like you’re forever leaning on one thing instead of being able to just enjoy yourself more freely.