If a game gives you an opportunity to act one way, evil for example, then you turn evil. Because it is your choice. Which means you reject one part and it can lead to a death of someone or rejection, which is the punishment of acting that way.
By restarting the game i meant, that the player will care about what is going on, and won’t press whatever he thinks is described better or cooler. And if you read a little more of what i have said, you will see that i will focus on redemption after the smack. And some actions won’t have a good ending and will be permanent. They will lock the player on some paths. Which will help with replaying.
When i pay the money, i expect to be able to play and experience everything the author wrote and put in the game. I don’t pay to just have fake choices which will lead to the same thing, of me being a hero or a villain.
That is the purpose of interactive games. You play them how you want and have different results, this is why it’s fun. And sometimes we have to smack the wall to experience it all, the best and the worst.
In some games i had someone dear to me die, i bared and played it till end. Was unsatisfied, replayed it. On the way choose something different, encountered a new character. Bring both till the end, something was mentioned about a dragon, finished the game, replayed it, found the required skills, rode the dragon. This is why i play and pay the money. To replay. Not to be invisible and unreachable. It is like playing with cheats, you do whatever you want and still have the best score.
And you grab on my few words and not on a whole point.
Next, about Merlin. The dragon was his mentor and was there when Gaius was unable to help the situation. And if he was listening less like you say, the boy would be dead before the series could reach 3rd season. And last, it was a show, if he did not do that or anything else nothing would exist. Like the example i said. Not listening to the warning will lead to some things. If Merlin listened, he would be living in his golden age. He was not forced, he chose it himself. Like the player.
Player has the choice, no one is pushing anyone. And second, when have you rage quit an interactive story? I am not gonna put puzzles. It is neither a shooter or flappy bird to rage quit.
The punish i am talking about is a missing an event, not getting that shine thing that could help you in the future (doesn’t mean you will have trouble), or an event with some characters, having some characters to not trust you, or leave you because of some actions. All this will build up, and in the end, the path will be crafted.
Either you will seek their forgiveness or ignore and proceed alone, you still will get an ending. Not good, but still an ending. I can’t have someone roam around doing whatever they want without paying. And if that is something not for you, then be my guest and do not bother.