Pugmire: Treasure of the Sea Dogs - BETA CLOSED

Pugmire: Treasure of the Sea Dogs

By Eddy Webb (author of Ratings War, and creator of the Pugmire tabletop RPG )

It is the distant future, and dogs (as well as cats and other species) have inherited the world. They have built the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere.

You are a Royal Pioneer of Pugmire, dedicated to traveling the world to protect dogs in need, recover lost knowledge and artifacts, or hunt down dangerous criminals. Your mentor was murdered by a nefarious dark wizard, and his family’s treasured pearls stolen. You must recover the pearls and avenge his death. Be a Good Dog!

Directions for beta-testing:

Email us, beta AT choiceofgames for access. (This changed several months ago, so take note if you haven’t beta tested in a while.)

  • Do not send me DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

  • When you send your EMAIL, include:
    – the game you want to test in the Subject line of the email.
    – your forum-name
    – your real name (first and last)
    — if your family/surname comes first, please indicate that. I will assume that your given name is listed first unless you tell me otherwise.

  • Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback to beta@choiceofgames, preferably part of the same email thread/chain, rather than a new one.
  • Please send screenshots or copy/pasted quotes as often as you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

Lastly, you cannot be testing two games at once. Send feedback on one and you can apply to another.

Tips on How to Give Feedback
I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :
In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


New draft! Changelog includes:

  • added option for further background info on the world
  • Being an Artisan now lets you cast spells! As it should.
  • More flashbacks and emotional moments with Padraig
  • More specific accounting for how many coins the PC has and how much things cost
  • Improved negotiation with stablemaster
  • fixed continuity bug where Sonya always tied up Patches in Ch 3
  • More stat boosts throughout
  • More options for what to do with the pearls at the end, including dividing them among multiple people and using them yourself.

This is version 23097.

NEW DRAFT! Huge update! Tons and tons of continuity errors fixed, and some new story additions. Major changes include:

  • Many typos corrected and text tweaked to clarify things - most notably, clarifying physical descriptions of characters and worldbuilding details, and clarifying Padraig’s intentions.
  • Fixed bug where, when you see either Ambrosia or Greedy Bow the first time in Waterdog Port, the text acts as if you’ve never seen them before.
  • You no longer accidentally end up surrendering if you run away in Ch 6.
  • In the epilogue, Greedy Bow no longer attacks you even after he’s in jail.
  • Fixed a bug where searching the larder wasn’t tracked.
  • Explained why Ambrosia doesn’t use the bone bugs to attack again (they’re low on magical power).
  • Fixed a bug where it’s never mentioned that Ambrosia disappears on some playthroughs.
  • Fixed lots of continuity bugs about what happens to the pearls at the end, including if you separate the pearls but lose the rest of the necklace, you can’t divide up the pearls anymore; a bug that skipped some text if you kept the pearls; and Ambrosia no longer gives Greedy Bow a pearl when the pirate already has both.

This is version 23220


NEW DRAFT! Changelog highlights include:

  • TONS of recalibration of stat tests. If you’ve played before, please give it another try to see if you can get more successes this time.
  • Fixed assorted name and pronoun bugs, including one that calls you a Shiba Inu when you’re actually a Wolfhound
  • Lots of continuity fixes in the castle-exploration scene in Ch 3, including clarifying how much you’ve seen, and removing references to rooms you can’t explore
  • Clarified who knows what in Ch 4, and ensured that you don’t get horses when you already have horses.
  • Continuity fixes in the fight scene in Ch 7, including ensuring that the PC no longer drops their sword after they’ve already dropped it, and clarifying who’s holding the treasure chest
  • Even more continuity fixes about what happens to the pearls at the end.

This is version 23278.

New draft!

Even MORE stat recalibration in this one. If you got a bad ending before, try again - it should be much much easier to win everything and end the game as a Good Dog.

This is version 23304

New draft!

A bunch of new text in this one. Changelog includes:

  • Introduction: More clarification about the value of plastic
  • Ch 1: You get to spend more time with Padraig, especially in the training scenes
  • Ch 5-7 More recalibration: it should now be much easier to win the battles with the demons in Ch 7
  • Ch 8: New scenes with Fiona and Murra, and more response from Fiona if you try to give the pearls to Illiad

This is version 23313

We’ve got less than a week to go in the beta! If you haven’t tried this game, this is your chance!

This beta is now CLOSED. Thank you to all testers! Keep an eye out for this game’s release next month!