Hey all, just wondering on writer’s thoughts on this one. What do you think are the pros and cons of leaving games until they’re pretty much done before releasing them into the wild on the forums? Particularly for games that aren’t going to get much discussion on the boards anyway. (Or maybe even for those which might.) I’ve seen a few finished/mostly finished games go up for the pre-req 1 month or so I think it is before they can be submitted to HG. And I’ve seen a few more authors talk about games they have in small private betas for much of their development. Anyone feel like discussing why they chose to do it that way? Any upsides? Downsides?
Particularly for low traffic WIPs. I’m not sure if there really are many reasons to put them out there on a public WIP thread anymore? (Prove me wrong though if you have any reasons why it might be better to keep them public ) I’ve seen a couple of posts (here and on reddit) within the last week basically saying the lack of enthusiasm caused them to abandon their game (one of which was over 75k apparently) or not feel like writing in general which is pretty sad. Yeah trigger for this is also some of my own where I was seriously considering not releasing Phantas as a WIP but second guessed myself and decided to do it anyway. Going forward with future projects though I’m back to wondering if keeping the game off the forums for much of its development would perhaps give more benefits or not. (I can think of a few reasons why it could be good to run public updates vs non-public writing only, just wondering on other’s thoughts.)
I can see why it might be great for the higher traffic ones (particularly for those using pateron it’s pretty much required etc) but even then I suspect there are still pros and cons there too depending on which way you decide to develop the game.
Anyways just looking for friendly discussion on how different folks handle their game development. No drama