TheWanderingScholar:
I am new here,just got into ChoiceScript, which serves my purposes relatively decently, and I am right now working on the baseline gameplay and plot-line development of my project. An idea I have would be randomized scenes, for replay-ability.
Essentially, I would have a scene be selected from a pool of premade scenes, selected by random number generation:
Randomize a number between 1 to 3
if number_generated == 1, go to scene X
if number_generated == 2, go to scene Y
if number_generated == 3, go to scene Z
Pretty basic concept, not that difficult to pull off as I have some programming background knowledge in Python and R, and honestly I am willing to put up with the difficulty of doing more work as this can provide player some more fun and become my staple of gameplay.
What I am wondering about, has anyone tried this? And if so how did you audience react to it?
@MahatmaDagon ’s The War for the West mentions:
Holding Court:
As a ruler, it is expected of you to mediate disputes, hear pleads, deliver justice and many other things. These type of events are semi-randomized from a pool, and there are currently 40~ of the… The goal is to have at least 50 by the time the game is shipped.
I do think it contributes a great deal in a positive fashion to replayability and though I have only checked out the demo recently, the game is fascinating.
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