The War for the West is a game based on the idea of letting the player create and manage a House and a Domain in a low fantasy setting with some grimdark elements.
To play the demo, go here: https://dashingdon.com/play/lucaszaper/the-war-for-the-west-/mygame/index.php?cb=24184
ABOUT THE GAME:
It has been inspired by games such as Crusader Kings 2, Medieval: Total War, Reigns and Swamp Castle, but it also does its own thing, focusing more on the narrative possibilities and the long term consequences of your decisions. You are still expected to manage your finances and spend resources wisely, but the game won’t go into too much detail about the “boring parts” of the administrative aspects.
There is no evident magic or sorcery in the world, only dubious prophecies and the reinterpretation of natural events according to religious biases. That doesn’t mean that people don’t believe in the supernatural, or that consequences of such claims won’t be impactful; The War for the West might be fought as much in the minds of people as it will be on the battlefield.
The games happens on a portion of land called the Western Peninsula, which has been added to the Kingdom of Ludland around eighty years ago, during the Annexation War. Other than your own House, there are four families with their own detailed backstories, plots and ambitions struggling for power on the region.
Most of what you do(or make others do) in the game takes time, and as it progresses the calendar advances. Every month you collect taxes, and different events(or versions of them) might happen according to how many days have passed or what season you are in.
The timeline that describes the important events of the world is affected by your decisions, be it retroactively from character creation or from the further important choices that might be made later in the game.
The main religion, as well as the other Lords and Ladies, will often have their own opinions on the things you do, especially if they are directly affected by it. In order to maintain alliances and commercial treaties with other provinces, you must decide who do you want on your side and how to keep them there. People will hear of your actions, and this might also influence other factors such as Civil Unrest, which determines the likeliness of a rebellion.
You also have a council of advisors, each one of them with their specialties. They are there to advise you on many matters, but they might also have their own secret agendas.
As a ruler, it is expected of you to mediate disputes, hear pleads, deliver justice and many other things. These type of events are semi-randomized from a pool, and there are currently 40~ of the… The goal is to have at least 50 by the time the game is shipped.
Other than Holdings Court Events, there are also many other things to do, like spending some time with your spouse, going on a hunt, attending a feast, promoting a tournament, etc.
Every important character will get a portrait, and the image might change according to some events. If someone lost an eye or got scared during a battle, its portrait will be changed accordingly.
As you start the game as a young regent of a prosperous province, there are plenty of people interested in offering you political marriage. You must secure a heir, but you can also have some fun on the side.
You might have started playing now, but there are people and organizations playing the “long game” for quite some time. You must uncover their secrets if you want to guarantee the survival of your House in the Western Peninsula.
The War Itself:
Whoever said “War Never Changes” certainly never played this game more than once. War is (almost) inevitable here, but it can come in many different ways:
It can catch you unaware as you and your army were busy somewhere else, making it so you have to lead a resistance movement and rally the populace to retake your lands from the invasors.
It can be fought in the open field, where climate, terrain and strategy greatly affect the outcome of the battle.
It can be fought in your castle, as you withstand a siege from the invading forces, using every resource available to try to repel them.
It can be fought against someone else, as you decide to ally with the invading forces and make their cause yours.
Or it can be avoided, be it with marriage or promises bound to be broken.
Also, there are three main stats:
Combat: Determines your personal combat expertise.
Knowledge: The amount of information you have gathered regarding many subjects. Often gives more detailed descriptions.
Social: Your ability to present yourself to others, persuade them and perform well during social events.
These stats might provide new options to the player and, sometimes, more than one Stat can be used to check the availability of an option or the outcome of an action.
- Added a few more parameters to randoming a character.
- Added the option to upgrade your troops at the training grounds.
- Added the possibility to create your own religion(very specific path ATM)
- Added a few ways to gain Social/Knowledge while attending to the Day or Night Mass at the Temple.
- Making it so you auto-equip the “Starblade” when you get it, as well as putting a warning that you have to equip new weapons at the Armory wen you first get a weapon in the game.
- Adding the possibility to gift the Ancient Sword to Vradnir.
- Added new events.
- Deep modification of the prose and punctuation method used in the whole game in order to adequate it to certain standards and make it less quirky.
- Many changes at the Tournament. You can now fight all the battle and win it if you have enough Combat.
- Removed most of the monetary requirements for purchases and options. You can now spend money you don’t have, adding a new layer of management to the game; if you spend too much time bankrupt, the likeliness of rebellion and civil turmoil will increase greatly.
- Added money lending options at the Court, with usury and long term possible consequences for not paying.
- Complete overhaul on Cardeed minigame, adding personality traits and tells to your possible opponents and changing the dynamic of the game.
- Reworked some elements from the Character Creation.
- Implemented the option to face the forces from Sielccia on the field of battle rather than let them siege you. This battle takes into consideration the time of the year you’re in and it can affect the morale of your troops and conditions on the battlefield.
- Changed the language of the game to American english rather than British.
- The date of the “Sielcner Invasion” now is randomized between 50~200. I’m still testing to see what’s the best way to present this in the game, but I think the later the better.
- Added a whole segment where the invasion can come earlier if certain conditions are met.
- Fixed the Armory and the buggy weapon names.
- Fixed events rerolling when you go to the Show Stats screen. Unfortunately, now there’s a transition screen that shows “…” when you chose to Hold Court(as this was necessary to fix the bug). If anyone have a better idea, I’m open for suggestions.
- Fixed a lot of bugs reported on the thread.
- Added more interactions with some spouses (Dannel, Petka and Hereya).
- Added revolt event if you spend too much time with the treasury on negative.
- Lots of revisions. It never ends @.@
KNOWN BUGS/ TO DO LIST
- You can’t reach the true end yet. It will show the long term consequences of your previous actions and deal with the possibility of a heir.
- Prices are more or less balanced. Feel free to complain about them.
- Stats gain is NOT balanced yet. There are way more ways to gain Combat and Knowledge than there are to gain Social, for example. This will be fixed eventually.
- There is some branching content missing. If you see a greyed out option that doesn’t seem to be related to the lack of some stat or a previous made choice, it’s probably because its not available yet.
- Can’t find a proper way to fix the Tax Collection just yet, so feel free to reroll it to get more money, you nasty cheater!
- Need to test Cardeed, it’s probably buggy as hell.
- Need to make a Glossary for the terms.
- Needs interaction with the other spouses! I know!
- Needs more marriage options for female MC.
- Need to update the Character Portraits(everybody is getting a new one!)
- Need to add options to deal with the rebellion, such as dueling their leader or accepting their terms. Also, who the hell is Galver Laeshwyr?
- Don’t tell anyone, but if you randomize your character, you end up with a few more points at the moment. This will be changed later.
- Much typo and grammar mistaking. Appreciate help with revision, since am illiterate barbarian from southern reaches.
When will it be done, you slothful scoundrel?
My aim remains to finish the game by may. Then it will be a matter of revision and fixing any bugs and grammar mistakes that people end up reporting.
Will it be free?
I need to eat!
Is this the first chapter? Will there be a sequel?
I was working with the idea of making the game in chapters, but it got too big, so I decided to make it a whole game instead. My plan is to make a sequel, though.
Why do you want to make a sequel?
To put it short, there are many, many things learned to do while making this game, and many things that I think I can do better in a next one. I want to play more with the passage of time, make it so you can pick different counselors, expand on many lore elements, give more possibilities to the player and overall raise the stakes of the game.