I do remember seeing a WiP some time ago where PC was always trans. If I recall, when you selected your gender while going through character creation, it told you “Your parents disagreed with you” and that you were assigned differently at birth.
I remember not expecting it, and after the initial “huh?”, I felt pretty engaged. Don’t think it ever got finished, though. Maybe I can find it.
Edit: It was called “Fearless”, and was only on DashingDon with no WiP thread. PC being trans wasn’t mentioned in the summary which is why it surprised me, but it tied into the premise, so I can see the artistic intent.
Yeeessss, I remember happening upon that one as well, a long time ago!
The trans-ness was a surprise, but was handled really well, and didn’t trigger any dysphoria for me.
The whole ‘unfortunately your parents thought you were the other sex, and gave you this name’ thing was a pretty cool mechanic.
imo it’s VERY dependant on the ‘why’ it’s genderlocked rather than ‘if’ it’s genderlocked.
For example a game reliant on historical accuracy with a protagonist of a particular profession or role in society has a reason to genderlock (eg. a ww2 soldier, or a princess in an arranged marraige) OR a game where gender plays a role on the theme has a reason to genderlock (such as a game where sexism, gender roles or self identity are important).
But, when gender plays no role in the ‘accuracy’ or in the theme it can come across as the author not knowing how to write certain genders, and though there are exceptions, I often find that when an author does genderlock it comes across in their writing that they struggle to emphasise with other genders
Though conversely if someone chooses not to genderlock in a game where gender does have an impact it can be easy to see that it was written with an X gender character in mind.
I see no issue with “because the author said so”. I mean, they’re the ones putting in the work, and if limiting the MC to one gender makes that easier for them for whatever reason, that’s their business. Unless someone is going to volunteer to code for them or help write it, then that’s just how it is. I’ve avoided games due to them being genderlocked to male, but I’ve avoided a game that has a locked female because I found the ROs to be gross. So… meh.
I was finding this question hard to answer and realised it’s because really it all boils down to “because I said so”. And that’s OK! But worldbuilding is a choice on the part of the author - it’s either a world they have full control over, or they’re deciding what elements to focus on from the real world and if applicable, where to deviate - so for me, they’re kind of the same thing. How much I enjoy it depends more on what the worldbuilding reason is and what effect it has on the PC, and the wider picture of what the story is exploring.
I see your point, but for me, the difference is when worldbuilding is used as an excuse made after-the-fact instead of just stating “because I want to” … I’d rather just take that honest answer there.
Author does what they want. They don’t need a grand intricate reason to justify their choices except that they felt like it. The reader either gets on board or moves on. It’s not like there’s lack of entertainment options in this day and age.
I find these results interesting - they seem to indicate that men are much less comfortable playing as women than vice versa. And it makes me wonder why people are so resistant to playing non-binary characters. Not surprising, but a bit sad.
I suppose women are just more used to playing as men thanks to non-IF games with male protagonists. And possibly thanks to some other forms of media, men are more likely to be MCs in all but few select genres and so defaulting to them feels more natural, in a sense.
As for why people are more “resistant” to being locked as non-binary characters than those of opposite gender, I imagine it’s partially because of ambiguity involved in playing such a character. Like, if I have to play as non-binary or agender in your story, what does that imply? Do I look androgynous and that’s why people call me “they” or am I physically masculine/feminine and other characters just all happen to know my pronouns on sight? If so, which one? Should I just pick without actually picking in-game? I get that “what’s between your legs?” may be considered a rude question IRL, but if you want me to get into character then maybe I deserve to know/choose the answer.
Do I look androgynous and that’s why people call me “they” or am I physically masculine/feminine and other characters just all happen to know my pronouns on sight? If so, which one? Should I just pick without actually picking in-game? I get that “what’s between your legs?” may be considered a rude question IRL, but if you want me to get into character then maybe I deserve to know/choose the answer.
The “androgynous = nonbinary” thing is a really old, tired trope for nonbinary people to hear time and again. You shouldn’t need to ‘look nonbinary’ to be seen as such, I think for settings where a nonbinary character would be the lead then there would be consideration into how they would be recognised for their identity.
Generally speaking, in fantasy or AU world equivalents of our own where inclusiveness was ingrained into society early, there would be methods already long in place by which to denote identity/pronouns without needing excess declataion. [In some stories, people when introducing their names will offer their pronouns in addition like Tale of Crowns. In my own, the country the story takes place in has a system of colour-coded sashes/scarves/belts worn around the torso/waist/under the chest to denote one’s identity/pronouns.]
I’m masc-nonbinary myself so I frankly cannot understand the reservations around playing a nonbinary character. However, I believe that having the ability to choose one’s sex characteristics would be unrelated to their identity.
Point of this all being ‘if you have a nonbinary lead then you probably would be thinking about worldbuilding around the identities of those who are not binary.’ Fields of Asphodel also handles pronouns and identity well, with having the Realm of insight which gives others a passive knowledge of the identities of those within the Underworld.
I’m not surprised. Our culture teaches us from the beginning that stories about boys and men are universal, while stories about girls and women are specific to the feminine experience.
I would generally hazard/lean towards more women because CoG/HS publish a lot of romance type novels and women are a bigger crowd for that sort of thing in books/media, and non-interacted self-insert novels are more generally aimed at women.
I remember stumbling on a site where you could insert your own name, hair color, and such into a vampire romance novel and get it shipped to your address. Could even customize the name and look of the male romance lead, I think.
That was years ago, however. Can’t recall the title for the life of me.
I think I remember a poll years ago showing that there are a little more women than men on the forum. But then CoG’s official numbers around the same time said that more men read the games than women.
But I could definitely be misremembering, and numbers could also have changed since then.
Yep, pretty sure a few years back there was meant to be more men than women readers, but maybe that has changed (or at least the distribution of readers in this thread is skewed) from the looks of it