Here’s something I’ve been wondering. Often in games we’re making decisions about what to do, but other times it’s more about what to say and the scenes focus in on conversation. When it comes to playing through any given conversation, what’s your preference:
- Long sprawling conversations (~5+ choices in a row)
- Conversation with some notable back and forth (~3-4 choices in a row)
- Snappy plot-driven conversations (~1-2 choices in a row)
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And for that matter, what’s your preferred level of conversational granularity? There seems like a big difference between picking every single line you say, and the norms in RPGs and visual novels where there might be small scene or a long sequence where your character speaks but you don’t pick the dialogue.
- I want to choose almost every line of dialogue I say
- I prefer to choose conversational directions, leading to small sequences back-and-forth that I don’t have to pick out.
- I want to read a whole series of exchanges between my character and NPCs between each choice I make
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