Poll: What Type of Choices Do You Prefer?

I wasn’t drawing reference to the whole tabletop roleplaying genre, ha ha, just the part from Dungeon World specifically where it doesn’t just matter whether you succeed or fail, but the degree in which you do so (and, in fact, succeeding with a partial failure can be more interesting than just straight succeeding). I think that’s a valuable lesson to take from the system, ignoring everything else.

These stat based games make me think of the old fallout games…