POLL THREAD: Romantic Interests

I very much prefer being able to choose RO genders in general, because so few RO I have read actually have their gender or sexuality actually mean anything. There are some notable exceptions, like Oberon in “I, the Forgotten One”. That is specifically a queer romance and touches on some real feelings that a queer person in that medieval style setting would be dealing with.

So if authors are willing to put in the effort to actually write characters and romances that aren’t completely interchangeable with other genders/sexualities with no changes then I want that, even if it means I have fewer romance options that cater to my sexuality specifically. But if your characters are fairly generic archetypes (see closer poll) then please make then gender and sexuality selectable so I can at least experience them in my preferred romantic configuration.

Ha, just going back through the other replies and realised you had already said basically exactly the same thing, with even the same example.

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I would really love seeing specifically queer joy as well as the struggles; I certainly have time for homophobic settings where being queer adds challenges not experienced for straight people (you can tear my Kai Ashante Wilson novellas from my cold dead hands) but what I feel like I see a lot is “here is a game where being a queer character matters” “it matters because it’s more difficult to navigate”.

To be clear, I absolutely don’t think that’s always a bad thing and there’s a ton of catharsis/value/enjoyment to be had in that. And I’m not saying it has to be anodyne. But it feels like it’s less often that I see “here is a game where being a queer character matters” “it matters because you can take joy in being queer and shared experiences, not necessarily because the world is harder for us”.

Specificity can bring richness and texture to the story and characters in a lot of different directions and I like that a lot.

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One of the things I’ve really focused on is inclusivity. People, particularly from LGBTQ+ backgrounds, get enough crud in their life to get crud in their game-time too. Vampire’s Kiss has four ROs, two of which are gender-locked (there are reasons for this I don’t want to go into for spoilers), and two of which can be customised as a man, woman or non-binary. All characters are romanceable by any main character, regardless of their gender identity.

Sexuality is never commented on. Love is love. The romance descriptions change a little depending on which RO you choose (some like it a bit rougher than others), and the anatomy available, but there is no prejudice or limitations. I just want people to have fun, and, if you’re playing the game, chances are that fun involves having some spicy time involving vampires.

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Before I say anything else, I just want to assure you this isn’t meant as a personal attack, or an attack against your work (I haven’t seen any of VK yet as I was in another beta).

I feel like this sentiment is akin to the “I don’t see colour” of the 90’s that we have all come to see as fundamentally the wrong way to approach racism. It diminished the fundamental differences that exist between groups. Differences that should actually be highlighted and celebrated, not pretend they don’t exist.

To simply not include sexuality and gender in your narrative isn’t inclusive. It does allow more people to play your game with their preferred romantic configuration which, in the end, is fine if that’s all you’re up for. But true inclusiveness is writing and highlighting stories that are true to the experiences of different genders and sexualities, which is a hell of a lot harder task, and one that I fully understand not every author is up for.

Once again, not a judgement on you, I’ve just seen the sentiment about being inclusive by not mentioning sexuality a couple of times and wanted to put this out there.

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I can see where you’re coming from, and I can agree from a stance of someone writing in the world we currently live in, but the saying Love is Love is, at this point, rooted in the support of the LGBTQ+ community. It’s a saying almost exclusively used in celebration and support of said group.

I also think that writing characters that, by our standard, would be lesbian or gay or ace etc. in a world where they don’t have those labels is still good representation. A perfect example of this is Arcane where, one of the writers said there are no labels because in that world, there’s never been any need for them.

Vi asks Caitlyn, “So what’ll it be; man or woman?” Because there’s no term for those preferences. I personally don’t have an issue with a world written as such, because it’s still showing what to us is a lesbian relationship, but to them is just a relationship.

I can see both sides of the coin with this one, but I do think inclusivity can still be shown even withojt the labels.

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And then Jinx invented homophobia.

I did not say I did not include sexuality and gender. I meant that didn’t matter when it came to ROs (in other words, there is no RO who you can only romance if you are a specific gender).

I appreciate that, not having played the game, it’s easy to misunderstand what I was trying to express; I’m probably doing a lousy job of explaining myself, too. All I can reiterate is that, being a member of the LGBTQ+ community myself, it is really important to me that my game is inclusive. And that’s why you can play a male, female or non-binary character, and you can romance male, female and non-binary characters.

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Yes, but you said it much more eloquently. :sweat_smile: Thank you. I’m 100% with everything you wrote. For me, the most frustrating thing is, when the RO is gender-selectable, but obviously written with a specific gender in mind. In one game - I don’t remember which one - the male LI said to the male MC (who blushed when stumbling over him changing clothes), that he obviously never has seen a naked man. Stuff like this just throws me off, when all the author had to do was change ‘a man’ to ‘another man’. But yes, if the author is willing to put some work into it - and I have the feeling that this happens more often than not in the last few years - it can be as awesome to have GoC characters as pre-set ones.

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Yes, thank you! Exactly! When I wrote about same sex romance being addressed, I never ment just the struggles or the homophobic environment. Its about taking the dynamic of the couple seriously with all the ups and downs that being queer brings. For me, that means true representation aside from stereotypical heteronormativity that seems to prevalent in romance story telling.

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My easily moved heart wants to think that maybe you mean the post that I made? :face_holding_back_tears:

I also want to comment that when there is an option to choose the characters’ gender, sometimes I choose something and then I have to redo everything because Idk, maybe my brain already rotten with societal stereotypes somehow FEELS like the character was written as some specific gender. It doesn’t happen always and usually I just go and change the gender and then I romance them anyways but idk, does that happen to other people as well?

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Gender is a vibe. I don’t think it’s necessarily societal stereotypes. Some people just give off masculine or feminine energy.

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Romantic Interest Weight:

Romance was never the draw for me, and over time I’ve become less and less interested in trying romance paths. I don’t dislike romance, but most romance paths don’t interest me, even when I’m invested in the RO. And truthfully, a lot of ROs don’t get me invested in the first place — so many feel forgettable and fungible.

I could get into the reasons why, but I think that might be a little off-topic for this thread?

Preference Polls:

I find polls like these hard to vote in because what I’m really looking for are games where the mechanics align with the design goals. Whether a game has 1 RO or 11, gender-choosable playersexual ROs or set genders and sexualities, my question will always be “Why?” What does having unsignposted RO deaths, ROs that can romance each other, or ROs that are prevented from it add to the game?

My favorite option is the one that enhances or at least don’t undermine the game’s objectives and themes.

For example, the romanceable characters in the Infinity Saga have set genders and sexualities. With a metric ton of branching and flavor text, I think it’d be theoretically possible to pull off gender-choosable and sexuality-variable ROs without compromising narrative verisimilitude. But I still wouldn’t enjoy it. While I wouldn’t necessarily call the series a disempowerment fantasy, a big theme is the limits of agency, the ways your environment constrains your actions. Having those themes then turning around and handing the player a lever to change the environment for their own benefit feels off. Mechanics == message.

Re: Inclusion and Representation

When it comes to writing in gender/sexuality-based differences, I think you can group differences into two categories: continuity differences and what I’ll call subculture differences.

Continuity differences are differences added to well, keep continuity. If a RO says, “nice to see you ladies” when not everyone in the group is a lady or “I’ve never seen a naked man” while being a man himself, I’d chalk that up to not having enough continuity differences. I’m all for adding continuity differences, and I don’t think that’s a particularly controversial opinion.

Subculture differences are differences added to reflect the ways being outside the norm changes behavior/relationships/existing in the world/etc. For example: a moment of “yeah, I get it” between the PC and an RO with the same identity, dealing with discrimination, internal conflict over coming to terms with one’s identity.

I’m also all for subculture-based differences — I love Fallen Hero and the Infinityverse for their differences — but I strongly disagree with the idea you must include subculture differences for “true inclusivity” or “real representation”.

I think it’s entirely reasonable to have settings and characters for whom gender and sexuality are such non-deals that any differences simply don’t warrant screentime. I get skeptical when people talk about “actually representing queer people” because “actual representation” so often seems to mean portraying things I, a single person, think are Universal Truths of The Queer Experience.

It’s interesting to me how the “gay characters in a medieval setting are unrealistic” and “not including queer-specific storylines is basically homophobia” crowds are both so fixated on LGBTQ+ people as the Other. Queer people are just so, so different of course they would be discriminated against in this setting. Nevermind it’s a world with talking turnips. Queer relationships are just so, so different of course they can’t be written interchangeably and of course every queer person feels alienated by society at large. Nevermind it’s an egalitarian fantasy setting where LGBTQ+ people are and always have been fully accepted.

It’s not that I don’t understand why people would love seeing more gender-specific or sexuality-specific writing. Ortega’s bisexual awakening subplot is great. I’ll happily take as many bi subplots as writers will write. But I hate this idea that writing characters who are ambiguously bi or vaguely bi or disaffectedly bi or “no one’s sure what John’s deal is and we don’t ask” is somehow now falling short morally.

“A character must tick at least five out of ten boxes I just made up in order to be considered Proper Representation” isn’t something I’ll ever agree with.


Relatedly, I think bisexual (and gender-variable) characters face an unfair level of scrutiny. No one sees a straight character on a RO list and goes, “I know the author said he’s straight, and the character says he’s straight in Chapter 3, but he never talks about past relationships or attraction to women and doesn’t watch sports — can we really be sure he’s heterosexual?”

I sometimes get the impression people (sub)consciously read with the intention of finding things that let them say, “Ha! I knew this game didn’t actually want to give me male/female/bi ROs! It was pandering all along and clearly designed to screw me over, specifically.” It’s like negativity bias, except for CSGs.

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Except that ludonarrative dissonance is a thing. :joy:

If these options neither help nor hinder the main plot (which is true most of the time), then it’s up to “customer taste”, and it makes sense that people have preferences.

Most games don’t need a plot related reason to include ROs and they only exist to service readers who like a little romance in their fantasies or in their mysteries or in their science-fictions…


About representation, I agree 100%.

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It would be very on-topic, the purpose of this thread is to help writers write RO’s after all :slight_smile:

I think it’s important to remember that people who ask for queer storylines tend to be queer themselves. And these people also have their preferences. And some can also enjoy a ‘fully egalitarian queer setting’ but sometimes crave to see something different, more relatable, more like queer literature. And then these people… post their takes online. It’s not meant to attack or discourage, at least that tone hasn’t been present in this thread.

I’m not sure what position you wrote this from, are you annoyed people are discussing it or do you feel like writers will be pressured to include more queerness in their work? Or, maybe you are planning to become an author yourself? You opened your post by saying romance isn’t something that interests you. I would love to understand better where you are coming from :slight_smile:

Re: bisexuality, I feel like you’re missing the context a little bit. Of course, a character doesn’t have to be written in a way that proves they are bisexual. But most of the time there is a deliberate and conscious attempt at creating ‘one size fits all’ ROs. It’s not comparable to writing straight characters, because straight characters are the norm which is why you don’t notice their sexuality (but you’d notice if heteronormativity was missing) but playersexual’s RO’s sexuality depends on the context (the player’s headcanon sometimes).

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