Excellent contributions, everyone!
@malinryden I agree, the sliding-scale is a good way of describing it. I enjoy both reading and playing video games, but I think of myself as a reader because that’s what I do more of. Some people on the forum complain about CoGs with big walls of texts between choices, but I don’t mind them. I do get frustrated with gamebooks that place a lot of emphasis on stats, though. I’m more interested in the story than calculating what choices I need to make to get this or that number high enough. That’s where the “gamey” part comes in to play (pun intended).
@WinterHawk It’s like what malinryden said, it’s not so much as an “either-or” as a spectrum. Where you stand on the spectrum determines what you prefer more of or place more emphasis on within games/gamebooks. Like you said, all those games have very well-written and involved stories, but they each contain different amounts of different things. Mass Effect (which I love) places a lot of emphasis on the overarching Reaper story and character development/relationships, with some shooting in between the cutscenes. Fallout (which I have a love/hate relationship with) has a fantastic story but also emphasizes numerical stats. For me, the number-crunching and figuring out the formula for a “good” ending is what makes a game seem more like a game.
(I’ll come back to this I have to go get dinner before the restaurant closes.)