Essentially it is better to try to make a story like this and get mixed results than never try to start with. It was an interesting read, personally I did enjoyed reading it, even if some of the endings were sometimes… errr, quite dark lets just say. (I have to admit I kind of laughed at this ending, simply due to the traditional “We hoped you enjoyed the game” text following right after, here it is
Spoiler for part of an ending below
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The schoolchildren and their teacher are pulverized by countless shards of debris hurled their way at immense speed, then incinerated by the fire following closely behind. Separatists have struck again. We hope you’ve enjoyed playing Planetary Quarantine.
Since everyone has pretty much said most of the large things I was thinking about saying I will go into some smaller things that I might have had some issues with of the small things I liked.
Small issues (with huge texts)
- Regarding terraforming: This is not exactly an issue as much as uncertainty on my part. You mention that attempts at terraforming had all failed due to various circumstances, but then in another segment some time later you mention colonies on Mars and the Moon.
I do realize that terraforming the moon is impossible(/or at least impossible with current knowledge and technology) due to its low gravitational pull being unable to keep gaseous materials around it (it does have an “atmosphere”, but it is an extremely thin one) thus making any type of terraforming nigh impossible and even if possible, unfeasible.
Mars, on the other hand could, with our current technology be terraformed, the main issue would be that it almost lacks any polarization force which is what protects us here on earth from most deadly of the sun rays (don’t remember the proper English term for it, too lazy to check). But that simply would mean that it would need thicker atmosphere and some other precautions.
Fudge, that was a derailment if I ever saw one. Err… let me go back to the issue/question. Is Mars terraformed or not in that story universe? It is extremely unclear since the colonies seem to indicate that it is whilst a text earlier on indicates that people gave up on trying to terraform things.
- The endings (just have 3 of them so far so I am only voicing this about them): I see what you were trying to do and I respect that, but I do believe that the time transition might have been a bit to quick. Suddenly after the case of the farm I jump to being a store owner?
It is a bit too sudden and could have been lead into that segment better. In that segment I meet with Big Boss (as everyone seems to be calling him that) and get the last choice regarding some things, at that point I would have been content with it ending there, left in vagueness but still, somewhat of a pleasant ending that left more questions than answers (I do enjoy that it does though).
But then it takes a huuuge leap and suddenly I am a gravestone, it retells how my life went after that to some aspects, giving me the feeling that no matter what you do, time moves on (and other philosophical stuff that I will spare you from in this already stupidly long post of mine). The issue is the transition itself is a bit too sudden and changes the formula of the story too quickly for (my) comfort. How to fix that, I have no idea. I just think the last part felt slightly more rushed than it had to be.
Note: Especially considering folk could apparently easily become over 300 years old. That means (I am guessing) we jump over at least 200-300 years of story or even further ahead, considering that the gravestone was already weathered which usually takes decades.
(on related, unrelated note. I would have thought that my guy would have started working as a detective of sorts there, due to him having 104% diligent and 103% Investigate, aka pretty much Holmes/batman without gear)
Positive things
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Well as I mentioned above, I did truly enjoy reading this through, especially when I was in full investigation mode.Truth be told I suspected M from the very start she said that we shouldn’t focus so much on the dead person. Since this was obviously an abnormal situation that required that we investigated further it sounded the alarm bells in my head immediately. I like that was somewhat spot on when it came to that part.
There were many small touches like that I really enjoyed seeing, and getting B to do individual research and then speak to her when I start suspecting that someone isn’t being truthful in the team was a nice touch. -
The writing: Not sure whether this should consider this to be mainly positive or 50% positive and 50% negative. Overall I did enjoy the writing and the style of writing, it is similar to my own (when I try, though I am not close to as good) though when I started nearing the end I had this feeling of vagueness, not just from what was happening in the story but also from how the text/sentences were presented, it felt, if I may be so rude, that you were a bit overwhelmed due to the huge amount of things you had to take in account from stuff that happened previously (just note that I wouldn’t be able to do anything nearly as well as you did). It is the same feeling I got when I am planning something for Dark Heresy sessions, and when I am running them, I know how the overall story is going to go, but I can’t see every single path the players are gonna do so some vagueness from me seeps sometime into the storytelling of the game.
Overall, I liked writing, the writing style became more vague at the end but that had minimal impact on my enjoyment of the game.
Okay Will stop now since I obviously can’t be trusted to give constructive criticism/opinion/review as I always get too derailed >_<
Edit One more thing, I think (personally) that the word enlightened is too vague of a word, since it can both mean that you are spiritual or a rational thinker, which it turns out, don’t always see eye to eye. Rational/informed would maybe have fitted better? Just a suggestion.