In Heart of The House, we have relationship descriptions rather than statistics, and it really got me thinking. Which one do you prefer, as a player?
- Relationship described in text.
- Relationship described in stats.
0 voters
In Heart of The House, we have relationship descriptions rather than statistics, and it really got me thinking. Which one do you prefer, as a player?
0 voters
For relationships I think text is way better. For example, 90% in a realtionship could mean a lot of things: a close friendship, a romantic partnership, a platonic family like relationship. Text allows you to make those distinctions in a way a percentage couldn’t.
I haven’t gotten the chance to read Heart of the House yet so it may change my mind, but personally I find it very satisfying to max out and achieve 100% with a character definitively! Depending on the description, I may always wonder if the relationship is as high as I can take it haha. But text is probably more organic and natural!
but… why not both, tho? for a quick observation you would have stats, and if you really wanna understand ‘level of intimacy’ with someone you romance (or whatever) then you have text.
So. Both is good.
I too like both.
Percent for gameplay, and text for story.
I love this GIF. OMG.
kyros - dedicated stats min-max-er since 2012
Text is more enjoyable I suppose but personally, my urge to min-max stats is insatiable
I generally prefer text instead of percent. However, I think it really depends on the game and the strengths of the writer as to what makes a better experience for that COG. For games where stats are intimately tied to the success or failure of your choices (for example, Cataphrak’s Infinity series) I would say that it’s best to use percentages so that players can best evaluate the options available to them. I’m not a game designer, though, so please take my advice with a grain of salt.