It’s been submitted for a while, I’m waiting on content review currently.
2700 word update released for the public demo.
“I prefer Lee to Johnston…the former is too cautious & weak under grave responsibility - personally brave & energetic to a fault, he yet is wanting in moral firmness when pressed by heavy responsibility & is likely to be timid & irresolute in action” - McClellan projecting self onto Lee
McClellan had a decent plan, they should have just had a different commander to execute it. Lee’s hyper aggression would have been a huge mistake if the Army of the Potomac had had a different commander. Whether intentionally or accidentally, his repeated attacks were perfectly designed to defeat McClellan’s psyche.
Was that one of the possible romances or there is only one?
Romancing George McClellan is… one way to make him less operationally boneless, I guess?
The man had real talents and abilities but he needed to have been in an army with an advanced staff system and he could have been a good chief of staff in such a situation I think. He had had no business being an army commander though. Didn’t have the nerves of steel you need for it. At least when it came to being able to live in an environment where each decision you make could result in disaster and large numbers of people being killed.
Some people can be great staff officers and are also wretched army commanders.
Fortunately, they invented the post of “Chief of Staff of the US Army” by the time George Marshall showed up.
The romance is currently the only one, but I plan to add more later on. That’s why I didn’t make the player commit to anything.
I agree.
4000 word update released to the public demo.
The Patreon early content releases have stagnated somewhat, but this project is not abandoned. I have been working on planning carefully, game design, and have been hitting some writer’s block. The updates will start coming out again for Patreon subscribers soon.
This is a public Patreon post that talks a little bit about my story, my plans, and the actual history behind them.
6000 word update to the public demo! Let me know what you think so far.
Your servant,
Dan Rasmussen.
Don’t forget to change the title of this forum channel to let people know!
Going down a little further, when you meet your romance option, there is an option to address her by her first name or as Miss lastname. Maybe there could be some reaction if you picked one choice or the other. (I might be wrong, but I think it’s a true fake choice). The text also seems to switch between referring to her as first name and Miss lastname regardless of which option you picked earlier.
Just some thoughts. I tested this by saving/loading, so I might not have the full picture.
Come to think of it, plenty of characters have portraits. Maybe she can have one too?
If you add AI scaling to the game I swear bad things will happen to you at Fredericksburg
Hey Vance,
As for this scene, I intend to add a variable that measures the players relationship, which could be affected by things like that. But, I think it’s a good idea to add different text after each one. Also, good idea with the portrait. I think I wrote her description based off a picture of someone I found online, but I think it was someone famous so I might have to find a different portrait. Ah well, I’ll figure it out. Thanks for playtesting!
AI scaling sounds hard to program haha.
think this might be my first time posting in choice of games, but i just did a few playthroughs of first bull run and i really enjoyed it. cannot wait for the peninsula campaign and i am praying that the series goes on beyond.
wanted to ask, but if its’ not too spoilery to answer, what effects will your character’s actions in first bull run have in the sequel, if any? i saw you said being able to import your character from bull run to peninsula was planned, and i’m curious if doing any of the ahistorical things in the first game (saving rickett’s battery or preventing your co’s capture) will carry carry over in peninsula?
Wow, I’m flattered that you enjoyed my work that much! Thanks for that.
I would like to have some minor effects carry over from the result of the first game. I’m thinking probably small things, like references to how the previous battle went. I haven’t done any yet, mainly because I’m not sure how to implement it without being able to import your results.
Your servant,
Dan Rasmussen
At minimum i would suggest keeping track of the key events such as the previous new poster posted as example. Even if we as players dont see it yet… hmm there could be ways but at the moment my brain is not wanting to cooperate lol
Like the battery mentioned its memorable enough that others would posibly heard of it. Defintly the people of the battery would remeber if they have survived to the point if we encounter them once more.
In combination with our reputation we may have built up during the course of the battle. An how it might carry over into the second game.
Just some food for thought.