One Knight Stand - King Arthur x Among Us Apocalyptic Road Trip (WIP 1.4M+ words)(UPDATE 9/28/26 200k+ - MC's Mini Solo Adventure + The Museum Heist)

PSA - Import/Export of Save Files

New Mini-update: All versions of the game hosted on my site (so, not the Itch.io version) have been updated to include a modded version of the previous save system smPlugin that now allows exporting & importing of the save slots (including in bulk) as .json files.

I decided to go ahead and push this through ahead of the big upcoming Chapter2-6 update for all those whose browsers have been going “That’s a nice save file you have there… it’d be a shame if something happened to it *purges all data*.”

If you don’t see the new save system at the top of the game, you’ll need to clear the cache for the OKS website. If you’re on desktop, you can also try a hard refresh (CTRL + F5 on Windows, CMD + SHIFT + R on Mac) first and see if that works.

Note: This won’t do anything about Choicescript saves corrupting after a big update, but at least it’s a nice backup for those whose saves kept mysteriously going missing.

It’s a bit tetchy. Sometimes you’ll need to reload the page to get the save slots to properly populate (particularly if you’re doing a large bulk import of saves). Sometimes the browser will hang a bit the first time you try to load a newly imported save (it seems to be as fast as ever after the first time though).

And then when I tried filling out all 100 slots to test the bulk storage, I ran face-first into the QuotaExceededError at slot 88, as it seems Supermium has the OKS localStorage capped at 5.7MB (gee, thanks, Supermium!)

I believe most people not on CogDemos have moved to using the newer ChoiceScriptSavePlugin instead of smPlugin, but if there’s anyone out there still using smPlugin that would like the modded code for importing/exporting save files, just hit me up for it.

I started out with overly long & detailed variable names so that it would be easy to tell what they’re doing… then I got tired of typing out adrian_antagonistic and adrian_bond five million times and thus created shortcut versions of the variables that get reused over and over again.

Hmm… I’ve made a note to go back and check that at some point to see whether it’s a bug or I purposefully coded it that way for some reason I can’t fathom right now.

That would probably have been called the Habren back then.

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