All the best with recovery
That sounds more like the psychic equivalent of âyour perfume gives me a headacheâ.
âŚNot that I picked that example for any particular reason.
iâm fully shifting gears to get back into writing/drafting mode after a few days just focused on releasing the first demo of deux. it is so refreshing preparing to settle back into semi-hermit vibes, lol. just writing in (relative) silence
I think Iâm going to try (and probably fail) to⌠not write for about a month or twoâŚ
Random question- I know we all hate it when the player picks a choice and then the MC decides to do something else instead, but is mind control the same or a different case?
Personally I think its different hecause itâs about MCs agency bot the players, but it should also be obvious that it is some form of mind control.
I think in that case, it might be better to present the player with all of the normal choices, and then grey out all the ones except for the ones theyâre being controlled to reply with.
It demonstrates that they might normally have a choice, but not this time.
I was thinking of having the MC scream in their mind what they actually wanted to do while their body does something else. ![]()
âŚnow that I think about it, it might be more body hijacking than mind control. Curse you, inaccurate terminology!
that isnât mind control, just the PC having a different? desire than the player? depending on how itâs implemented ig.
I have a mildly interesting moment in my wip, where the player can choose an option. then the PC blacks out and a different outcome happens. Why this happened and why it will continue to happen will be explained in the story as it goes on.
It is mind control if the reason the character disregards what the player told them to do is that they were mind-controlled to do so, which was my whole point in this scenario. Although it would actually be body control since theyâre free to think whatever they want, I did mess up terminology there.
Donât download unverified files to your cranial implants, folks!
then yuh itâs mind control or technically body control as you said earlier.
Sometimes with mind control, the victim is free to think freely even if they canât control themselves. Like the eyes become a window for the mind. it really depends on the situation and how the ability works in the first place.
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I am so close yet so far, in theory I only have like 13k words to write/rewrite. But the new scenes and scene extensions plus secondary rewrites from beta testing.
I love writing so much, itâs so fun. (100% serious)
I did not need to see that image, could you blur it or something? Please?
that was just me being comedic. I apologize as I fail to see the repercussions.
Affairs of the Court has this scenario in, I think, the third installment, when the monarchâs child stages a white magic takeover. I found it quite compelling. I definitely much prefer it to a scenario where the lore says thereâs dangerous mind-control magic but nothing ever happens with it.
I gotta ask, does anyone else have this kind of⌠hand-wringing limbo after their game comes out, but before thereâs a critical or commercial consensus on it?
Because, obviously, A Time of Monsters only came out about 24 hours ago, and Iâm nervously trying to figure out how itâs doing based on the scraps of feedback which Iâve been getting via the forum thread, the subreddit, the Steam reviews, and anything else which I can find.
Naturally, this is going to all be super-disjointed and super-distorted, because the people whoâve finished first and the people whoâre reviewing early in places I can see them arenât going to necessarily be representative. I know that - after doing this like, ten times over fifteen years, Iâd better, but that doesnât mean Iâm still not nervously refreshing webpages and replaying every bit of negative feedback I get in a sort of endless purgatory of self-recrimination.
Usually, this goes away after a while, doubly so if the game in question ends up doing well (if thereâs a big fat royalty cheque, that also helps immensely), but that doesnât mean Iâm not in the middle of it now, and probably will be for the next week or two.
As someone who hasnât had the pleasure of releasing a finished work, I can say I get this even releasing a teaser or demo. I think itâs pretty natural to feel a bit nervous or anxious about releasing any work, theyâre weirdly personal Iâve found. Even as I write mostly for myself, I still felt awfully nervous when releasing a teaser. IE, my project is for me, itâs cathartic and letâs me just dump nastiness out of my head and onto the page; yet, I still want others to enjoy it. If I didnât I wouldnât release it publicly, itâd just sit on my hard drive.
So, as someone with significantly less experience, I do get that weird sense of limbo. I get by it by keeping my nose to the grindstone with my current project (obviously a different story when releasing a finished project). I also do my best to accept that people will like and dislike my work. That everything I did, I did the best I could. For some readers, my best just wonât be enough, and it sucks, but everyone wonât like a particular project. Thereâs stories that others gush over that I could never get into.
Speaking as an internet stranger, try to be proud of the great stuff youâve released. Heck, youâre a published author (not something many can claim). Having a single published story is badass imo; multiple stories, a beloved on-going series, and now work with an established IP, youâve got a lot to take pride in, Paul.
I know that wonât settle the nerves, but I hope an outside perspective helps a bit.
Heyo, how do yâall get beta-testers? Iâve been relying on my friends a good bit, but theyâre not super familiar with IFs and also quite busy. Quicker and more critical feedback would be super useful!
Isnât that what the forum is for?
Normally, yes - or at least it was a decade ago, but Iâm not sure thatâs the case anymore.
The catch-22 now seems to be that you can get dedicated playtesters if youâve got a dedicated fanbase, but if you want a dedicated fanbase, you need to actually have a pretty good WIP or released title, which requires dedicated playtestersâŚ
