OK, I've kinda fixed it in the latest version on github, but mostly not.
Quicktest now effectively skips
*gosub_scene lines that use
. (Randomtest works fine.) If you have a file with a section that can only be reached using a curly referenced
*goto_scene command, consider adding a section like this somewhere in your game, enumerating the possible destinations.
*if false *gosub_scene checkpoint chap1 *gosub_scene checkpoint chap2 *gosub_scene checkpoint chap3
Quicktest will "run" those lines to verify that the chap1, chap2, and chap3 labels exist in the checkpoint scene, and verify that those labels will be actually covered by Quicktest.