This is a general question and not exactly crucial to anything, but I’d like some input.
It seems like most every game, either hosted or under the CoG title, has romantic options and sub-plots. Some are well-done and feel as if they flow naturally with the general story (I could name several examples). Others feel like the inclusion of a romantic sub-plot was something more done out of a percieved necessity to include one rather than because it was something which would flow well with the story.
So do you feel that a romantic sub-plot is necessary to make available when dealing with the consumers of CoG and hosted games? Is it something that instead should be limited by the nature of the story?
I ask because I am currently writing a story where I can’t really see how a romantic plot of any nature ties in. You are playing a secret agent in the Cold War and have been ‘burned’ in a sense of the word. I don’t imagine any sort of sexual attractions featuring in the story and if they do then you’re a well-trained spy. So you’re essentially a chameleon in that department if anything else. Yet regardless I don’t feel it would help the plot more than hinder it. At best it would be a tack-on scene near the end given the scale of the plot (nuclear war).
So what are your thoughts and opinions? Do you feel that such an option for the player is necessary potentially regardless of the story? If so then why, and if not then the same.