Minute to the End (WIP)

Also will the MC get to be an officer or will they stay as an enlisted?

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All of the colonies wear functionally the same uniform, it is just for identification.

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We shall see :slight_smile:

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Hello, I have read your IF story and have been pleasantly excited about both the settings and the lore. Admittedly, I have been looking for more 19th-20th century type of story games and this one has the potential to hit the right spot. I like the cast of characters and the combat scenes so far, they’re written fairly well and have given me a few hints of adrenaline.

However, I have found some problems in both the plot regarding characters and code, I think? Apologies if reading the code is something personal and presumptuous of me but I am curious why some options seem strangely limited. One example would be in onward2.txt when the MC can choose between the riflemen and the grenadier:

onward2.txt

*choice
#You take aim at the rifleman.
*if (Discipline >=30)
You take aim and fire at the rifleman. The enemy soldier in question keels over, dead. He doesn’t even have time to scream- nor will he ever know what hit him as your bullet rips through his skull and ends his life immediately. He falls almost comically fast, and you lose sight of him in the chaos of combat.
*goto advance
*else
You take aim and fire at the rifleman. With your aim steadied and a few moments to dial him in, it’s not a particularly difficult shot. You can see the soldier fall over, writhing on the ground. While you didn’t kill him, at the very least you put him out of commission.
*goto advance

#You fire at the approaching grenadier.
    *if (Discipline >=40)
    The grenadier is the most pressing threat. Riflemen may be bad, but an explosion in the middle of the formation is much worse. You lead your target by a hair, compensating for the rapid stops and starts the man is taking as he attempts to get within throwing range of the unit. You’re not the only one to notice him and start firing, but you’re the only one to hit him. As you shift slightly to line up your shot and squeeze the trigger, you see a faint look of surprise on the man’s face as he stumbles and falls, his momentum continuing to carry him down the hillside.

In this section, my character has 41% discipline but I could only fire at the riflemen, not the grenadier.

wild6.txt

*choice
#You take aim at the officer and pull the trigger.
*if (Discipline >=30)
The officer stumbles and falls, the crimson blotch spreading outward from his chest an indication of his mortal wound. The men around him look down at him in shock, and the attack seems to falter for a brief moment before they continue moving up the hill.
*goto_scene wild7

In this section, my character has 41% discipline but again, I only had the option to shoot the officer. The last option to shoot above their heads or just take potshots at any riflemen was unavailable too.

march2.txt

#You wave them down.
You wave your hand in the air, much to their amusement. Both corporal and private trundle over to you, both bundling themselves deep within their overcoats.

    “Are you two going out?” You ask, already instinctively knowing the answer. There’d be little other reason to be out in this weather, anyways. Both of your companions bob their heads at you, their hands deep within their pockets.
    
    “We figure that they’ve gotta have a nice, warm tavern somewhere in town, or barring that, a nice shack somewhere that no one’s using.” Garrison starts, edging forwards. 
    
    “Leave it to a farm boy like you to be able to sleep in a chicken coop.” Amako jabs, earning an airy chuckle. “Come on, ${Lastname}, we haven’t got all night. You fall in step with your compatriots, and together you trudge down the muddy path out of your bivouac.
    *goto_scene bushwhackas

  #Red.
    Your horse is now red!

This last one there’s a random option here that says my horse has turned red. Kinda amusing actually.

During the training part, we’ve been introduced to Amako, Red, and Garrison but none about the two other soldiers Catara and Ortona and we don’t get too much info on their characteristics other than the final training part and the train ride.

Of course, despite these, I find your story quite admirably fun, especially as a project made during your illness. Inspiration comes from the weirdest sources. I should say, don’t let any setbacks disuade you. Projects in many cogdemos always have their little bits and bobs in their early stages, it doesn’t define the state nor end product of your creation but a stepping stone towards greater progress and improvement. You should know that your story is quite unique in its 19th-20th century setting and plot, I haven’t come across an action-packed military story set in such a timeline since Teo Kuusala’s The Golden Eagle, Paul Wang’s Dragoon Saga, and that recent American Civil War IF. I sincerely hope that you’ll be able to grow this successfully and until its proper end. Cheers!

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@Stormtrippin well just started the new playthrough wanted to do and i think it might have been my tired mind that confused the forces but will see for sure once i get that far. As the most recent poster mentioned it is kinda odd to have those options stated in text in game yet not able to have them to choose from. Going to assume they are yet to be added correct?

In any case still looking forward to seeing more ofnthe world your creating for us all.

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Thank you for the kind words! There was originally a longer scene with Ortona and Catara, but the people I had testing the game at the time advised me to get rid of it and get into the action. While the way the game has developed overtime has made that specific scene obsolete, I do plan on allowing more interaction with those two characters.

As for the shooting, that is an error I will have to take a good look at! The way that choicescript does stats and numbers is something that I struggled with for a while, so thank you for bringing it to my attention.

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Pretty cool so far, can’t wait for more.

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