Heya! So I was thinking MC has a sidequest of being a matchmaker to certain NPCs. I’d like to know how players feel about that?
To further elaborate: being a matchmaker is a small sidequest MC has the freedom to do or ignore. It will change the story, but mostly in a flavor text kind of way? It won’t give them the “bad ending” or punish the players for choosing to ignore it, nor will it suddenly make gameplay easier. More like giving the MC different bonuses and disadvantages for how they deal with the sidequest.
For example: MC has the option for helping get two of their guardians together. If the two guardians get together, MC has the advantage of doing whatever they want more freely because their guardian is too busy with each other. On the flipside, if MC chooses to do nothing or actively got in between their two guardians, MC has the advantage of gaining the favor of one or both guardians to help in whatever they want to do.
I thought that maybe this kind of system would be unfair for some players who really don’t give an f about matchmaking, because they get “advantages” and “disadvantages” regardless. Or if they wanted the other perks matchmaking gets you, but couldn’t reach because they had to play matchmaker.
I thought that maybe the solution is to have the matchmaking quest very optional, with no impact to the gameplay whatsoever.
So uh, which do you think is better as a player? Have a matchmaking sidequest with perks that affect gameplay, or have an optional matchmaking sidequest that only affects the story?