March 2024's Writer Support Thread

  • Whenever I feel like my mind is getting cluttered, I take a step back and break down the scene into smaller, more manageable sections and focus on one path or detail at a time to prevent myself from feeling overwhelmed.

  • Another thing I do is break it down into smaller goals or tasks. I set somewhat achievable milestones for myself, like completing a specific path or scene by a certain date etc etc

and it’s okay if you don’t finish Chapter 1 this month as long as you’re making progress and enjoying the process. :)!

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This is exactly what I do, as well! Just today, I wrote down on a piece of paper the major chunks I have left to do in c2.

I also tend to leave myself notes in the text file as I go that serve as a to-do list. I add these as *comment TK followed by what I know I need to put in there eventually. The TK is optional, but helps me find them later (in English, there are very few words that have that combination of letters), especially since what I use to write is Notepad++ which will let me do a “find all in current document” and then show me clickable results.

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Seconding coal8 - breaking goals down can be huge for making things feel more manageable. ‘Complete this branch’ is a lot less daunting than ‘Complete this scene’.

For complexity/scope creep, what sometimes helps me is to consider whether a divergence is worthwhile, if the choice is meaningful. Now, that’s hard to get right and not every choice needs to carry a ton of weight, but if you’re getting a feeling of adding a choice for the sake of it, it’s a good idea to stop and examine the thought.

Sometimes you’ll decide the thought is wrong, and that’s okay! but you’re training the good practice into yourself. Also, don’t be afraid to use page_break now and then. Page after page with no choices is bleh, but you’ll be surprised how often a simple advance to the next screen can help the flow. (saves some of your creative energy also).

Edit: This can also go for individual options in a block of choices. I sometimes find myself putting down four or five #s after a *choice before I have even considered what’s going to go there. Don’t hold yourself to a fixed number. If one or more choices aren’t popping or you’re struggling to come up with something, strip it out. If an option seems weak, sometimes it’s just not a very good option to begin with. Alternatively, if a couple of choices could lead someplace similar, don’t be afraid to feed the text of one back into the other: just being able to pick the alternative option is satisfying enough for many players, you don’t have to rehash the same thing in different words.

Finally, chapters are arbitrary! Free yourself from the tyranny of chapters!

I was getting super antsy in late February that I wasn’t going to finish chapter 5 ‘on time’. Talking with my wife helped me realise that the chapter wasn’t ‘done’ because it was long. That was it. I wasn’t being less productive, I just hadn’t reached a specific scene change I’d set myself as the goal. Chapters are useful organisational tools and can help mark your progress, but they aren’t always reliable as milestones.

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Join us

I had a prebuilt tumblr blog, Nascent Souls Studios, for the other games I was making, so I’ve just been using that. XD

NaNoRenO? I’m assuming this is National Novel Ren— O—? I have no idea. XD

A Pas de Deux with a God?

I…I feel like this is a challenge. Dude, did you just challenge me???

Can you define what you mean by failed? I feel like one persons version of failure would be anothers version of success, so I just want a measure of what’s meant here.

WELCOME! Dont’ worry about the Lurking. We all do it. XD

Dude your stats screen is so cool looking. TAT I wish i could figure out the stuff to do stuff like this XD

yknow I wasn’t looking for a recc, but uh… That actually looks great.


Okay, update on me. Good news! I bonused at work, which means I’m not in danger of losing my job! Great news! I’m on track to bonus this month too! Shitty news! That means that I’m very brain dead, and have yet to be able to manage my goal of writing 30 mins a day. So yeah.

I don’t really have an update, I don’t think.

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To give you an idea… NaNoRenO 2024 - itch.io

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OHHHH I’ve heard of that before. I was even planning on joining it. But uh. When I tried to use Renpy I got REAL fucking confused, so I just kinda… never finished any Renais.

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I’m not trying to be down on myself when I say this, but basically any version of the word you use would fit the bill. Like if you define failure as giving up I’ve canceled both and am converting one into a novel instead.

In terms of audience engagement, I didn’t get very much. I’d usually get one or no comments and resorted to polls to try and gauge interest (the number of votes fizzled pretty quickly there too). Obviously, I’m not entitled to feedback so please don’t think that I’m blaming people for not replying, but I’d call that a failure to engage my readers.

Then in my personal opinion, the narratives of both weren’t the greatest in terms of execution.

Circling back, I guess if you were to ask me to define what I mean by failure I’d say it’s when I look back and regret ever having done it. I’ve written bad books before, but I’m still proud to have told a complete story even if to myself. When it comes to my IF, I feel a little embarrassed for having published the demos in the first place. So, it’s no big deal but I would count my WIPs as failed attempts.

You’re right, though; people have different definitions of the term. Maybe someone else has written failed demos but learned a bunch from it or found the experience fulfilling. It all depends on the individual.

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Kate Bush could sing the theme song!

“If I only could, I’d fight a duel with God, and I’d get him to smash our faces…”

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That’s going to be running through my head for the rest of the night. I totally hate you now.

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Congrats with an upgrade! I hope you’re feeling well.

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Time to catch up… 130 posts this month so far… awesome!

. :blush:

I am happy that my efforts so far has prompted such positive responses! Thank you, each one of you, for your kind words.

I am still learning, and recently, I had a talented layout person help guide me and direct me in figuring out “layers”, “text boxes” and other such mystical terms. Don’t give up, I promise that once you learn a few tricks, the basic headers and images will come to you.

Welcome to the writer support thread!

Taking things at one step at a time is often the key to increasing your confidence. If you find that Chapter Two is a bigger goal than you thought, then, it will be okay to cut that goal up into smaller pieces.

The ultimate reinforcement of yourself is learning how to manage expectations and desires.



Re: Working on two or more projects at one time.

Jacic, Hannah and Stewart_Baker — you all make valid points, and it ultimately does come down to the individual.

With that said, I still feel the most important thing to focus on, especially for a newbie, is completion of the first copy of their narrative.

I think that singular focus is one that is universal, and the one that is the hardest to accomplish in big projects that these games tend to be.

Smaller projects, such as for jams, you may be able to get away with a divided focus when it comes to writing the narrative, but even with such projects, I’d argue honing your focus towards completion of the first draft or copy would benefit most more than not doing so.

It is my understanding that Unicode was made to be Universal for all font sets and is meant to force consistency across apps and platforms.

A constant reevaluation of where I am every day. I start out with an outline and mind-map of where I want to go, but after each work session, I evaluate where I am and where I aim to go, and adjust everything at that point.

One tool I use to help keep myself grounded and from being overwhelmed, is to break my work-flow into “passes”

Passes are work sessions (and you can devote as many work sessions as you need to each pass) devoted to one particular focus.

Example of passes I use:

  • check for using the same word multiple times close together
  • editing passes where I look for specific grammar issues
  • headers pass – this is what I am currently focused on … I focus on placing and refining all my headers (Chapters, Deathsights, Stats, etc)

In writing, you can have a pass to focus on continuity, or character development, or if you received feedback on something, make a pass focused on that.

The reason this works, is because you do not get distracted, nor do you keep piling stuff on yourself to do in the moment. Sure, you’ll go back to address something you find, but you make a new pass for later that addresses that need.

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I think this is wonderful. The only worry I would have is mixing NSS branding with my Hosted Game/CS branding.

People might be confused, unless your Hosted Games branding and marketing is part of your NSS studio efforts.

You will get there.

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I feel this in my soul. It’s something I struggle with a lot. These ideas pop into my head as I write a scene or system I’ve outlined and planned, laid out like an interstate highway carving a path from point A to point B, tunneling through mountains and bridging rivers, implementing eminent domain, and smashing right through houses. But then, when I started the work, my highway ended up looking like a drunken road crew with ADHD built it. It weaves and meanders around, and I add all kinds of stops along the route. Signs pop up saying, ‘See the World’s Largest Ball of Yarn!’ ‘Eat at Joe’s!’ If you’ve ever been on a road trip, you could drive by that ball of yarn and reach your destination faster. You won’t be able to say you’ve seen the world’s largest ball of yarn, and hey, Joe’s has the best apple pie. And you’ll make it to your destination but have a story to tell about your journey getting there. So, embrace the flavor text and take the scenic route. Your story and your readers will be glad you did.

After not posting anything for February (I was taking a rather long scenic route, like going from Chicago to Austin by way of Tokyo), I was up to my eyeballs writing flavor text for my fight system. With some relief, the first draft of the fight system is complete, and I’m back on track with the story. The month of March is starting strong, and I’ve been able to complete the opening and get through some of the character-creation narratives.

I hope Chapter 1 will be complete by the end of the month. But who knows? The world’s tallest fire hydrant might be on the way, and I’ll have to stop and check it out.

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I’ve been trying to get Raishall finished up and instead I managed to break the game so it’s no longer passing randomtest :woman_facepalming: Who knew recursion errors could come in so many flavours? It’s like whack-a-mole. You fix where one problem looks like it might be and it slides somewhere else. I’m not even convinced most of the errors being thrown up are even true errors. The writing time I had put aside went into trying to find why it is bugged. I kinda hate the random tester by this point. Would be lovely if it actually gave you a bit more info on why it’s freaking out.

Edit: Just realised the only other game I can think of that’s published similar to what my game is designed to do never passed randomtest which is now a requirement. I could be pulling my hair out for nothing if it’s not possible to fix it. I can’t think of the name, but wasn’t there a reincarnation game based on hindu mythology that was submitted recently? (Last dream?) If the author’s on here do you have any advice on how you got your game to pass random test if it loops and did you get it to loop a few times for the random tester to check for errors on subsequent plays or does that automatically break the tester? (That’s actually only one of my issues which I think might be get-aroundable with a bypass to *ending with a *if (random_test) command at the end of each loop instead or asking it to loop a couple of times before ending for the random tester. Is that the best way to handle it? I’ve got so many errors now popping up in this game it’s getting hard to know what is causing them all and if they are errors that will ever be seen by the player or just the tester crashing due to not liking something.)

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I believe you mean @Gilbert_Gallo

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I’m not sure if I got your problem fully, but did you try unchecking “Avoid used options” in randomtest?Previously, before I unchecked it, randomtest was really stubborn and kept getting itself stuck. For one of the riddle quests, it would repeatedly select the wrong answer, and repeatedly choose to retry the riddle and select the same incorrect answer again, thus trapping itself in a loop. Unchecking the box solved this problem.

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Yes I’ve tried it on and off and unfortunately no difference. I think it has multiple issues and I’m starting to wonder if one of its is the header images although I don’t understand why this would cause a recursion error so maybe not. Next step is to turn all the images off and see if it fixes the issue. (Just a pain to have to go through the entire game to do this but probably the next troubleshooting step apart from deciding how to handle the looping random test to get it to behave best (whether to just completely shut off the loops for it or if it’s possible to run it through a couple of times somehow without melting down.)

I do have a problem thread for all my recursion problems in the game (I’ve had more than one) if I’m derailing the convo here (sorry not intended). I was just expressing some frustration at the issues this game is giving me (especially when I realised Paradox factor never got the random test to behave from the looks of it but now there’s a requirement for games to pass it), and wondering how Last dream handled the loop issue if they are willing to share also :slight_smile:

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This is totally how I write as well. :slight_smile: And unless you’re working to a strict external deadline, I’d not fight your instincts on this too hard. The eventual result is likely to be something both your readers and you like more. If the mini paths are fun for you to write, they’ll probably be fun for others in your target audience to read.

If it starts to stress you out and feel like it’s making the project less fun for you to write, then look for ways to dial back that instinct. Ultimately it’s the joy of writing that gets most people across the finish line. Keep that foremost in your mind and aim for what’s fun – not for artificial deadlines around word count or chapter completion. Those can be helpful, but not if they turn something enjoyable into a chore.

Love this metaphor. :slight_smile:

On a side note, I already mentioned it briefly back in November, but here’s an online tool that I (and Cloud Atlas author David Mitchell) have found very useful in our writing: the Online Etymology Dictionary. Even writing fantasy rather than historical fiction, this helps me avoid clangers rooted in 18th-20th century English, rather than the 16-17c vocabulary I’m aiming for.

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Hi @Jacic ! I experenced some issues with loops and randomtest too :slight_smile: Luckily, I managed to fix them. Check this post if you want to know how I did. I hope it helps you :slight_smile:

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I got laid off from my irl job :frowning:

I’m trying to write to distract myself but it’s really hard. I hate taking breaks from writing when I have reasonable goals, but I think the stress is getting to me. It’s also made me feel really hopeless about what I have written already. Last week was a downer and I don’t see myself recovering soon

How do you guys keep writing when life tries to get in the way?

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