Welcome all to the support thread for March 2024!
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The Cherry Trees are starting to bloom – it still seems like winter here though. We have salt on the ground tonight, in case it snows.
Happy Birthday to March babies.
Thank you, everyone who continues to participate in these threads – it helps others when you do participate, sometimes more than you think.
If anyone has specific questions or concerns I may help with, please let me know.
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This month I start work on my UX (User Experience) elements in Patchwerks, so I am going to feature a couple of game design articles that you can use to help you design and build your Interactive Fiction game.
First up is an article that goes into detail on what User Experience design is all about and how to enter the game industry as a designer.
Game UX Design: The Complete Guide In 2024
The takeaway from this article for our purpose in this thread is to focus on: game mechanics, narrative flow, and the overall presentation of our interface.
Narrative is the normal focus in this thread, so my plan is to follow up in the months to come on both mechanics and presentation.
To start our journey off on the right page, I’m going to link a detailed article on design documenting and planning a project.
In this article, the author goes over how:
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story
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visual style (UX)
and
- interesting mechanics
all form pillars in your ultimate success.
The takeaway from this article should be:
Your style-focussed game design document should focus on:
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Characters
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Story
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Lore
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World & areas
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Dialogue
and should explain exactly how each of the above of are supposed to work within your game.
My March goal is to work on the User experience elements of Patchwerks.
Things like Chapter and Statistic headers and features such as codices and character indexes are all going to be worked on.
I got a good start, a day early (Thanks Leap Year), so I hope to keep the momentum going month-long.