I’m making a zombie game (link to demo here Demo for Outbreak Infected ), and I’ve hit a problem. Firstly, I don’t know how to set up the stats page in the first place. I thought about using a percent chart that would show the weight they’re carrying along with the max weight that’s allowed, but that poses it’s own issues. Do I have to rename the percent chart each time their carried weight increases/decreases? Is there a better way to do this?
I also want there to a carriable weight limit that’s define by 3 different factors: their strength stat, their exhaustion level, and their bag/carrying options. Strength is fairly easy to understand. The higher their strength stat, the more they can carry. However, you can’t exactly carry 200 pounds of canned food without a bag, so the player will technically be able to lift more but not be able to carry those items without something to hold them in. I was planning on making it so that the further into the game they went, the better bags they could find by scavenging, therefore making some sort of upgrade system with their inventory as they play. As for their exhaustion level, characters can become exhausted by carrying more weight in their bags then they can physically handle, thus making it harder for them to carry their items.
TLDR: I’m having trouble setting up the stats page for carrying capacity, and I don’t know how to make 3 different factors affect the carrying capacity after I’m done setting it up.