Yeah, I LOVE the way Wayhaven Chronicles lets you do the flirting. I mean, with the shy options, you’re literally NOT flirting most of the time. But you’re “making clear to the game” you want one route or the other, and the game can put you on the right tracks.
I’ve seen tons of debates about if this feels like harrassing or not, and well, both sides make lots of sound statements. But it’s always important to keep in mind some players will want to have a romance in these games, but at the same time, they may want to play an extremely shy character who would NEVER get the courage to do the first step (exactly my character in Wayhaven Chronicles). Or maybe a tortured character who fears getting to close to someone because they think they’ll lose them and/or end up getting hurt (totally my character in Fallen Hero).
I think diversity is important. I find myself most enjoying games where you have both types of characters, or various possible ways for a romance to start, both by player decision or with one of the love interests approaching the main character about that.
Honestly, to me, it doesn’t even have to be respectful as long as it fits the personality of the love interest. I mean, if they are a lousy jerk who flirts with everything they see, obviously they’ll do so with the MC too, and the player shouldn’t feel bad about rejecting them. But some people may like characters like that, or play a huge flirt in that specific game.
I’m a massive tabletop roleplaying gamer - I’ve been for years. I’m a player in a lot of games, but I’m the game master in just as much. When you create an interactive story for players to immerse themselves in, it’s EXTREMELY important to have all sorts of NPCs, without overwhelming the players though. Unless the opposite is stated, you have to assume your player wants some sort of romance (talking about my RP circle here). But PCs vary from one another, and some will approach NPCs wanting love or company, while others won’t. You need at least some NPCs who would be the one doing the approaching. And besides, it’s more realistic.
Usually though, you’ll want to make the NPCs courting or asking out the PCs to a small amount. The players don’t want to be bombarded by propositions, but having some is normal.
Typically, my players would initiate the courting with whatever NPC they want, but sometimes I’ve decided to make a NPC court a PC, and it actually worked out and the player liked that romance.
But I’m derailing the conversation. What I mean is that tabletop RP and interactive books are not SO different considering the amount of roleplaying. And after years of roleplaying, I may be influenced in what I like or not, but at the same time maybe I’m able to offer a different perspective on things.