Magehunter: Phoenix Flame BETA CLOSED

Generations ago, invaders brought magic to the Kingdom of Jubai, setting battlemages at the top of the noble power structure and leaving everyone else oppressed. Now, a secret organization of mage hunters has risen up, phoenix-like, to stand against the mages’ power and overthrow their rule.

As one of these mage hunters, you wield the power of slipflame, a potent energy source that powers hunter technology. When you are called to go into battle against the mages, will you blast explosive bolts from your bow, throw silence bombs to cover your stealthy approach, or control your enemies from afar with puppet darts? But the mages are not the only foes that you will face. The mage hunters have split into factions, and internal discord threatens their mission. Is there still hope for peaceful elections - and if so, which candidate will you support? And what secrets lie buried in the history of your realm? When the time comes for your uprising against the mages, will you stay loyal to your order - or will the mages’ power lure you to their cause?

Magehunter: Phoenix Flame is set in the same world as Battlemage: Magic by Mail

Directions for beta testing:

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback

We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
14 Likes

New draft posted! Look for v 59687

  • Added an additional choice to use Living Flame to take on the essence of a living thing in Chapter 2

  • Added feedback for the player about a leadership stat fail in Chapter 2

  • Added feedback for the player about why each choice is a pass or fail in the climax choice of Chapter 4

  • Changed the tone of a confusing choice when confronting Frey in Chapter 6

  • Fixed misspellings in Chapters 11 and 12

3 Likes

New draft posted! Look for v. 59720

Changelog:

  • Added stat adjustments for a choice with Embla in Chapter 2

  • Added some environmental details about the economic situation of Jubai in Chapter 2

  • The aftermath of the battle in Chapter 6 is now briefly explained in Chapter 7

  • The discussions about sides and loyalty have been adjusted throughout Chapter 10

  • More choices and stat rewards have been added to the conversations with romance interests in Chapter 10

  • Added some dialogue lines by Nylund to address the external threats to the kingdom in Chapter 10

  • Various typos have been fixed

3 Likes

New draft! Look for version 59842

  • Character development for Nylund with choices and stat rewards added to the prologue, Chapter 3, Chapter 6, Chapter 7

  • Added leadership gain opportunities to Chapter 3, Chapter 5

  • Added peacekeeper, obedient, intellectual, leadership, liberator, adventurous and rebellious stat gains to existing choices in Chapter 3

  • Rio is slightly harder to kiss in Chapter 7

  • Worldbuilding about the Ostroriis added to Chapter 7

  • Jubai lore added to Chapter 7

  • Mage lore added to Chapter 7

  • Fixed a bug where the game would crash while answering the inquisitor at the end of Chapter 8

  • The win conditions for Embla’s situation in Chapter 8 are slightly easier (both the “good” and “best” outcome)

  • Leto now gives a small update about the Ostroriis in Chapter 8 if you talk to her

  • Added lore about sliprails in Chapter 9 if certain paths are chosen

  • Fixed a minor continuity problem in Chapter 9 that made Gael repeat information about slipflame in Chapter 10

  • Fixed a bug where both the matriarch and the archmage referenced you being loyal to their own faction instead of their own faction in Chapter 10

  • Fixed a loophole where Mama Pinto is referenced in the endings even though there is a small possibility of never meeting her. A brief explanation of her character is now given on this path in Chapter 11

  • Fixed a bug where the narration referenced heavy defeats even if there weren’t any in Chapter 11

  • Leto now gives an explanation for why she will not go to the top of Phoenix in Chapter 11

  • Fixed a repeat line bug in Chapter 12

  • Made some stat tests in the final battle slightly easier to pass

  • Minor word choice edits

  • Changed repetitive verbiage in several places

  • Added to physical descriptions in prologue, chapter 1, chapter 2, chapter 3, Chapter 5 and minor adjustments throughout

  • Added an explanation that the amount of slipflame used “depends on the task and your skill” in prologue

  • Fixed a bug where Silent Flame was referred to as Living Flame in chapter 1

  • In chapter 1, clarified a line by Xiaoxi that was interpreted as a bug, but is actually intended to show that Xiaoxi assumes player would help the others in the trial despite the fact that they chose to be selfish

  • “Failure” in the chapter 1 trial has been reframed as a good performance, and “success” has been reframed as a perfect score that players can try for as an extra challenge

  • Fixed a continuity error where it was possible for Embla to react to the food shortage as if she was hearing about it for the first time, even if it wasn’t the first time

  • Clarified the use of Brutal Flame to create shapes and sounds for distraction in Chapter 7

  • Fixed bugs where “{pronounS}” was displayed in the text in chapter 3, and two instances in chapter 8

  • Fixed a bug where “{rankText}” was displayed in the text in Chapter 5 in multiple places, and chapter 8

  • Fixed a bug where Embla and Xiaoxi became romance options through an unrelated choice in chapter 12

  • Fixed a bug where people ask you to live with them even after you already agreed to live with them in chapter 12

  • Fixed minor spelling errors

  • Attempted to standardize the spelling of “gray” across the whole text

2 Likes

New draft! Look for v 59880

If you’ve played and submitted feedback once, now would be a great time to do another replay. Lots of big edits:

  • Added an explanation of mage and hunter dynamics, specifically why mages don’t usually attack hunters in public, to the main line in chapter 2 with choices and stat opportunities

  • In the prologue, emphasized (with a choice and stat opportunities) that the trial with both test and prepare the player for all three forms of slipflame.

  • Explained the role of Phoenix Chapter as the original and largest magehunting chapter in Chapter 1.

  • Added a small talk opportunity with Xiaoxi and Gael at the beginning of Chapter 1

  • Fixed a feedback error where the player is told how much flame they used the first time they use slipflame, but they are not told how much slipflame is remaining (Chapter 1)

  • Added a few more details about the rubber plant fail path in Chapter 1.

  • For the puzzle in Chapter 1, the riddle is now repeated for each choice.

  • Emphasized that passing the trial does indeed mean you are part of Phoenix Chapter no matter where you originally came from (Chapter 1).

  • Emphasized the player’s backstory as an orphan of “arcane disaster” in Chapter 2

  • Added a reaction choice to speak up against Leto for invoking the player’s parents’ deaths in Chapter 2

  • Clarified which things the matriarch does and does not want kept secret in Chapter 5

  • Gael now helps player apply Silent Flame to himself in Chapter 6

  • Changed a choice result in Chapter 6 to give a rank increase opportunity for finding more information on the mages.

  • Added to the post-battle transition in Chapter 6

  • The details of each plan are better described to avoid confusion at the beginning of Chapter 7

  • Added another opportunity to tell Rio what player has discovered about food in Chapter 7

  • Made it more explicit that helping Ephraim means abandoning the rest of the mission in Chapter 7

  • Reworked the framing of the climax choice in Chapter 7 to more accurately explain the decision being made

  • Another opportunity to tell the truth to the matriarch has been added to Chapter 8

  • Added another chance to briefly talk with Gael about the events of Chapter 8

  • Added some context about Xiaoxi’s behavior in Chapter 9

  • There is now a chance to speak to two friends in Chapter 10 instead of just one

  • An explanation is now added if player hasn’t met Mama Pinto by the end of Chapter 10

  • Fixed a bug where Frey was not a romance option as often as he should have been in Epilogue

  • Added stat chances for Frey and Rio in Chapter 4, Chapter 5, Chapter 7

  • Various word choice edits

  • Fixed various typos

  • Rank is now a number value instead of a percentage

  • Rank has been moved from the Kingdom Stats category to the Hunter Name category

  • “Kingdom Stats” category has been changed to “State of the Kingdom”

  • Rank scaling has been adjusted to solve a bug where players were prematurely achieving top ranks

  • Changed the phrasing of some choices in Chapter 11

  • Fixed a bug where the inquisitor responds as if you are her enemy when you are her ally in Chapter 11

  • Added achievements to all chapters (except Prologue)

  • Fixed a crash bug when rank was increased in Chapter 9

3 Likes

New draft, v59932! Changelog:

  • Deleted a repeat line in the Prologue

  • Fixed a bug where an important achievement was not achieved

  • Fixed instances where achievements were achieved then they should not have been

  • Delayed rewards for some achievements to avoid spoilers while reading up to the reveal

  • In some endings, the player is now told to show their face in the square before heading to the ceremony to account for logistical complications with the locations of optional conversations

2 Likes

New draft! v. 60078

Beta will be closing in the next week–this is a fine time to replay if you wanted to, or play if you haven’t yet.

  • Fixed various typos and grammatical errors

  • Smoothed some awkward transitions

  • Changed word choice in some areas that were misleading, especially for stat tests on things like obedience

  • Delayed the achievement for passing the first mission so it won’t spoil the passage in Chapter 2

  • Delayed the achievement so it won’t spoil the reveal at the end of Chapter 5

  • Fixed a continuity error where Mama Pinto was treated as a stranger at the beginning of the battle if player waited until Chapter 10 to meet her

  • Fixed a continuity error where a particularly bad wound was forgotten in the battle.

  • Fixed a continuity error where planning decisions from Chapter 10 affected the battle even if player never attended the battle planning.

  • Added a choice for character development when meeting Gael in Chapter 1

  • Made Leto’s view on magic more consistent with a line added to Prologue

  • Explained why hunters who leave the order still retain their gear with a line added to the Prologue

  • Fixed a continuity error in Chapter 10 where player showed no recognition of an important historical figure even after they had learned about them

2 Likes

The game is going to copyedit, so this beta is closing. Thanks to everyone who sent in feedback!

1 Like