I am just going to touch on something very briefly (I lied, I can’t be brief) that I don’t think that’s been brought up yet:
It’s okay to lose interest.
So much of online life is built around this fan culture, where it seems people are only allowed to have three settings: Love something, hate something, or not caring about it. If you get interested in something, you are expected to stay interested in it, and if you’re not, to find reasons why the book/show/game let you down and what it could have done differently to keep your interest, possibly moving to hate it. In a finished work, that is one thing, but in a WIP that can be dangerous.
All WIP’s move at different paces. People go back, rewrite, add scenes, shuffle them, removes options, adds new ones… everything changes, and the very nature of the WIP means that often changes are done before people can see the goal of them down the road. And, sometimes that road is leading somewhere they didn’t imagine and didn’t enjoy. It is perfectly alright to just shrug, put a pin in it and move on. Maybe check back in a year. Maybe wait for the released game. Losing interest doesn’t have to be a dealbreaker, the WIP might just be in a spot you don’t particularly enjoy. Or, maybe you are in a spot where this is not what you want to read.
There have been many WIP’s where I have lost interest. Mostly due to lack of time on my end, or slow updates on theirs. But, the names are still in the back of my head, and if they come out, I will still be more likely to check them up than an unknown title. There is no moral obligation to figure out why or tell the author why you’re gone. In some cases, unless you know what you’re doing, it might even be a bad idea to do so.
@Eiwynn said it best as always:
Unfortunately, both authors and readers lack the skills and/or experience in running pre-publication testing and therefore, often things go off the rails.
Criticism is hard. Figuring out why you don’t like something is hard. Most people lack the language for it. I tend to focus less on HOW it makes me feel, and more on WHY it makes me feel that way. I also tries to stay away from “I want to”, “Why don’t you”, and “Why did you”. The first one can very easily lead to entitlement, and the second two comes off as assuming that the author had no reasons for their decisions, and can derail the discussion into trying to argue with the author that their reasons were wrong.
As an author, the best kind of criticism I receive is one that points out a thing that bothered/made the reader feel bad/bored/annoyed and why. Don’t tell the author how to solve it, just present it. You don’t know how to fix it, because you don’t know the intentions and the rest of the game (unless you’re a really good tester, and wow am I grateful for them).
I have got so many comments/messages with criticism which made me realize that what I thought I was writing, came across as very different from how I intended it to be received. That is the major problem as an author, I know all the answers and facts, the reader does not, and it is my job to make sure that they get the experience I intend for them.
To paraphrase one of the private comments that helped me pinpoint an issue I had completely missed: “When xxx did yyy it really came off as zzz and that made me uncomfortable, was that intended?” In this case, it really wasn’t, and I quickly adjusted the scene because it gave completely the wrong impression. However, it might also have been intended to get the reader uncomfortable, and in that case, I could have replied and said that yes, xxx is a creep, that is intended. If I had got a comment like “I’m really creeped out by xxx, I want my character to be able to avoid them,” I wouldn’t have had any idea of why and what to change/fix. Or, even worse, “I hate xxx, cut the stupid character.”
So just take that extra moment to try to pinpoint what it is that makes you feel something. And if you can’t, it’s perfectly alright to just walk away and see if things resolves themselves without you.