Hey guys, I have some more questions. The title describes it all. I wanted to know how to have long-standing decisions, like if it’s an if thing, but how to write it. To expand on it, I wanted to know how, say, if someone decided to kill a character that another person did NOT choose to kill, how to write that. Do I say *if killed blahblah, then blah? I haven’t written this out but it’s for future reference.
Then, for money, all I’ve been able to figure out is to do it as a percentage. But in Heroes Rise money isn’t even on a bar. It’s just there and then it decreases. How do I code that and then inform the player when they lose or gain money?
Finally, I wanted to know how to grey out options, like if you don’t have enough of certain stats or you’ve already done the thing. Ie, say the character visited a palace and now is visiting a graveyard. I don’t want them to visit the palace once they already have. How do i code that?
I think that’s all the questions I have, for now. Thank you for your help!