“I am absolutely confident that EA does acknowledge their limitations… internally, among their dev teams. Which, ultimately, this forum is vaguely equivalent to. Does EA acknowledge their limitations to the end consumer? Well, no. But I don’t think anyone’s asking that of us! I genuinely do not believe anyone is asking EA advertise their next shooter as something like:”
As a fledgling game developer, I can say that knowing your own limitations, whether that’s in terms of the game engine, the medium, the hardware of your users, or anything else, is extremely vital to the production of games. It may not be explicitly aknowledged by the game devs, but it is always implied that there are set limitations that have to be worked around.
There’s no difference in that matter between choice games and something like a pc RPG. They both have strong points and weak points, and they both have their own limitations. As a medium, both have been around for a good amount of time, but it’s only ‘relatively’ recently that CoG and online choose your own adventure stories have really sprung up. An RPG or a shooter or anything like that has a certain allowance for and blindness towards its own limitations due to how used to those limitations we are.
Online choose your own adventure games like CoG, on the other hand, are one of a few different styles that have been recently explored and utilized. In the early days of gaming, many different styles of games were experimented with, and people had things to say, both good and bad about all of them. Perhaps we’re still going through the ‘growing pains’ of a relatively new medium?