I tried this logic first at the stats, to hide them first and show them step by step. same approach worked.
Sessions keep it in mind because the variable created is not flase anymore and not numeric so needed to be saved. It’s just like a switch.
So actually we track the decisions / behaviours of the MC. I hope I’m not confusing minds. It simply works, but on my next project I need to trim down variables a bit
Yes, they are refuring to boolean variables (true or false).
@mexbrush Keep in mind that CS is made for non-coders, so a lot of the people on the forums do not coding terms. They might know what you are talking about, but under a different vocabulary.
I use these a lot. More so since I need to track if specific events have happened in a semi-branching narrative. A lot of times I have core chapters that happen no matter one and then other chapters that go off onto their own branch. I also use quite a few within a given chapter or scene. Keep in mind that *temp is an option instead of *create for short term use if you don’t need to check for it beyond a chapter.
If I’m understanding what you are asking, I use gotosub_scene with a separate file ready to load how a given chapter might be different based on an earlier choice. Then when it is done I use *return to come back and either continue the chapter or end it.
Example from Dawn of Heroes
In this example I use a gosub_scene that uses a string and a variable that houses a term to know which txt file to load. After it is done with that txt file, it continues the rest of the chapter that’ll happen no matter which branch is used.
[i][b]Chapter ${CurrentChapter}[/b]
*line_break
[i]Day 35 - Thursday - Night
The city is lit up in an uneasy silence like the heavens have fallen to earth. The void of the cosmos beneath me is like I am a deity silently looking over a creation that is not mine. A nocturnal guardian surveying this small section of a much larger rock.
The light of the city causes natural light pollution, making it harder to make out the real stars above. The lack of cloud cover helps relieve a beautiful sight, but emphasizes an ongoing issue within the city, the rise of heat. The proximity to lake Michigan left the city muggy, even at night.
My suit adheres to my skin, clinging to it harder every time there is an adjustment for comfort. Sitting from atop a four-story building gives me a vantagepoint and enough distance that I feel comfortable letting my face be exposed in attempts to cool off.
*if P1Fear = "Heights"
It is a struggle to look over the city; the height of the building gives me vertigo. Why am I doing this again?
Looking down at the city there is more activity as people move about the city. From what I have gathered the local gangs that have been building their armaments are keeping a low profile. Gang related crime is low, but I have done nothing to influence it.
Maybe there is someone else spooking them.
*fake_choice
#I spot someone sneaking into a building [i]-Camouflage Story-
*set SubStory1 "Camouflage"
#I observe a tiger chasing a woman [i]-Lugh Story-
*set SubStory1 "Lugh"
#I witness a homeless man attacked from behind [i]-Aegis Story-
*set SubStory1 "Aegis"
#I see a car drive into a known chop shop [i]-Breaker Story-
*set SubStory1 "Breaker"
#I notice a person flying to a distillery [i]-Genesis Story-
*set SubStory1 "Genesis"
*if false
#[This is only for Quicktest to open all files]
*gosub_scene Chapter3Aegis
*gosub_scene Chapter3Breaker
*gosub_scene Chapter3Camouflage
*gosub_scene Chapter3Lugh
*gosub_scene Chapter3Genesis
*set {"Met"&SubStory1} true
*gosub_scene {"Chapter3"&SubStory1}
Moving out of the way while swinging downward, I move the officer's gun down to face the pavement when the first shot is fired. @{HasMartialArts After a short struggle to manage to wrench the gun away.|Unable to get the better of the officer I only manage to get the officer to drop the gun.}
Not giving me time to react, the officer elbows me across the face.
*if HasForcefield
The surprise on his face is priceless as his attack smacks against my forcefield, causing it to illuminate around the impact.
*if (P1HeroToughness >= 20) and not(HasForcefield)
I could see him grit his teeth on impact against my stone hard cheekbone trying to hide a wince.
*if HasDurableImmoveable
If he had swung any harder, he could have broken something against my unmoving jaw.
I block his hook aimed for my kidney before grabbing his wrist and slamming him onto the pavement.
Ah, I’ve only heard the term within game development, but I don’t hear it often.
You can say game include characters which have deteriorated or dellusional state of minds for the fictional story archs.
Ah yes we have to state fictional due to new social media toxications.
Never use negative connotations, use positive explanations. It only attracts literacy Karens IMHO
I mean that might describe Dr. Skinner’s bipolar disorder. Technically. I suppose.
But I fail to see what’s positive about having a PTSD episode and how obfuscating, for the benefit of people who need to be told that post-apocalyptic superhero stories are fictional, the fact that the reader might run into NPC having one, would help avoid triggering a reader’s trauma when they run into it unwarned.
Now whether or not the content is severe enough that a warning is needed is another question, but I’d prefer being safe rather than sorry in that regard.
Hello from Uzbekistan. This week I’ve been working on things during flights, which is a weird and kind of out-of-body experience, as i prefer to write in my own space. It was useful though, as I was writing correspondence. I’ve now got 3,000 words of customised letters to the game’s PC. You only see 200 words of it on any playthrough, but it helps develop some emotional beats across the ages.
For me today, I’ve spent most of my time listening to someone having a party (it is Midsummer) and what sounded like a sad dog, but I have done some notes, and it turned out that I absolutely loathe this one variant of the MC.
See for yourself.
It is, then, in this lair for a league of supervillains, that you realize there’s something between these people you did not expect to see:
Euro24 games ahead so I decided to put an end to an efficient working session today.
I made my reusable scripts more efficient.
On friendly match scene tried the scripts, so after matchsubroutine check the part related to gate incomes and other merchandise stuff works smooth.
Devised some subpaths for a given choice. Had some thoughts and mapping done.
2 following main scenes has their context defined. So when technicalities are not inbetween writing is faster.
Update status: 30%+
I expect to pass 50% by the end of June. (Maybe I will consider publishing, we will see)
Guys. Guys please. What is that weird font that gets used sometimes that looks like the computer is possessed by an eldritch horror and when it’s used in games, is it an actual supported font or is it an image that just looks like it’s been typed in?
@JBento omg thank you; I had no idea what to even google and my attempts were not getting me what I wanted.
What a mood, lol! I can relate. I hope you’ve had a restful time away from technology, and for my two cents, I continue to love the unique and beautiful strangeness of your game’s world. I’m awaiting the next round of edits with baited breath
Hey guys, I don’t usually post excerpts here, but I’m writing an intimate scene and… I’m not sure if I got the mechanics right. Which probably sounds worse than it actually is, but still. I’d appreciate it if someone took a look at the scene, especially someone well-versed in ornithology.
The Excerpt (kinda NSWF maybe?)
“Hey, I told you it’s fine.” Renfri pauses for a moment. “Although if you’re offering… You could try preening me. My wings have been itching recently.”
“Huh. I guess it can be a problem for a bird without a beak.” You start looking around the room. “Alright, let me help you scratch that particular itch.”
Using a blunt knife you luckily had lying around, you proceed to preen your girlfriend’s wings. You scrape away at the caramel feathers, those with waxy sheathes rather ones with blood inside them, cleaning the plumage and interlocking the barbules. You reposition the healthy feathers, open the sheathes on the rest, and litter your room’s floor with dried skin.
You wouldn’t call it the most romantic thing you’ve ever done, but Renfri doesn’t seem to share your concerns. She has avian instincts, she finds such an activity an endearing mating ritual. Just a normal thing partners do for one another. Just another thing you’ve signed up for.
Once you absolutely need to part, about an hour later, she thanks you quite enthusiastically. She feels cleaner, less overheated, and free of any ectoparasites she may have had. But her smile disappears when she has to say her goodbyes, and then you reply in kind, and then she’s gone.
Hopefully not forever, but… you know how it is. It’s hard to be an optimist at your age.
What do you think? Should I expand on something, delete something, modify something else? I’m new to this kind of thing.
Thanks. I’m worried because my only sources on preening are the wikipedia article and that one fanfic I read once. But if people find it amusing then I guess it’s fine, even if there’s a risk of scientific inaccuracy.